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General Tabletop Discussion
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The limiting drawback of character customization
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<blockquote data-quote="Garthanos" data-source="post: 7848674" data-attributes="member: 82504"><p>I like heirloom magic items or rather items which grow with you...</p><p>or ones that absorb magic out of what they kill (Stormbringer style again).</p><p>or where this item is a +2 because it was wielded by a hero (inherent bonuses and you rub off on it)</p><p>I also like Fated Wielders where you are weapon Xs fated wielder and it is your fated weapon of course you find the special one just made for you.</p><p>I have had players that wanted to design their own weapons too (so a game with flexible proficiencies where I could declare a bonus for one you designed yourself is fun too) .</p><p>I like magic items that will transform to fit the wielder like a one ring that changes size.</p><p>I like magics that allow enchantments to be transferred from one magic item to another.</p><p></p><p>Making "magic" and magic items inflexible out of some simulationist urge (what are you simulating science?) doesn't appeal at all.</p><p></p><p>And of course character retraining is also on the table and i will sometimes allow pretty dramatic shifts (rebuilds) during downtime even more than the game system normally allows.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7848674, member: 82504"] I like heirloom magic items or rather items which grow with you... or ones that absorb magic out of what they kill (Stormbringer style again). or where this item is a +2 because it was wielded by a hero (inherent bonuses and you rub off on it) I also like Fated Wielders where you are weapon Xs fated wielder and it is your fated weapon of course you find the special one just made for you. I have had players that wanted to design their own weapons too (so a game with flexible proficiencies where I could declare a bonus for one you designed yourself is fun too) . I like magic items that will transform to fit the wielder like a one ring that changes size. I like magics that allow enchantments to be transferred from one magic item to another. Making "magic" and magic items inflexible out of some simulationist urge (what are you simulating science?) doesn't appeal at all. And of course character retraining is also on the table and i will sometimes allow pretty dramatic shifts (rebuilds) during downtime even more than the game system normally allows. [/QUOTE]
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The limiting drawback of character customization
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