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The limiting drawback of character customization
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<blockquote data-quote="Yaarel" data-source="post: 7848784" data-attributes="member: 58172"><p>I view psionics as the most accurate way to represent reallife animistic worldviews.</p><p></p><p>Animism is entirely this-worldly. If it isnt humans that one sees, the wind that one breathes, the plants that one eats, the stones one walks on, the corpses in sacred ancestral burial grounds, the animals roaming − then it doesnt exist. The breath of the dead becomes wind, the bodies of the dead become soil. Human sacred ancestors are all around remaining conscious even while no longer human. There is nothing except this world. And if it isnt in this world, there is nowhere else to go to.</p><p></p><p>Animism is a worldview where humans experience a personal conscious presence, of meanings, of dreamlike visions, and for some of outofbody projections, and outofbody interactions that influence other minds and objects. Human bodies are minds. Likewise, thunderstorms have conscious presence, birds have a conscious presences, mountains have conscious presences, and an heirloom sword is a conscious presence. Any salient meaningful feature in the world is an influential mindful presence.</p><p></p><p>Animism is a material world with a mental overlay of interacting conscious minds, whose mindforces mutually influence each other.</p><p></p><p>Animism is what D&D terminology calls ‘psionics’. (By the way, the Norse call this Hugar ‘mindforces’.) All features of this cosmos have a psionic presence. Especially those places that feel majestic or deadly, sacred or spooky. All minds interact in the same ways within the mindscape, whether human or nonhuman.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7848784, member: 58172"] I view psionics as the most accurate way to represent reallife animistic worldviews. Animism is entirely this-worldly. If it isnt humans that one sees, the wind that one breathes, the plants that one eats, the stones one walks on, the corpses in sacred ancestral burial grounds, the animals roaming − then it doesnt exist. The breath of the dead becomes wind, the bodies of the dead become soil. Human sacred ancestors are all around remaining conscious even while no longer human. There is nothing except this world. And if it isnt in this world, there is nowhere else to go to. Animism is a worldview where humans experience a personal conscious presence, of meanings, of dreamlike visions, and for some of outofbody projections, and outofbody interactions that influence other minds and objects. Human bodies are minds. Likewise, thunderstorms have conscious presence, birds have a conscious presences, mountains have conscious presences, and an heirloom sword is a conscious presence. Any salient meaningful feature in the world is an influential mindful presence. Animism is a material world with a mental overlay of interacting conscious minds, whose mindforces mutually influence each other. Animism is what D&D terminology calls ‘psionics’. (By the way, the Norse call this Hugar ‘mindforces’.) All features of this cosmos have a psionic presence. Especially those places that feel majestic or deadly, sacred or spooky. All minds interact in the same ways within the mindscape, whether human or nonhuman. [/QUOTE]
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