Craer
First Post
I've been thinking recently. Assume this situation.
You're running an Oriental Adventures campaign. Mirumoto the samurai is facing off against Banzo the evil monk. Banzo is really whacking the crap out of Mirumoto, but Mirumoto is still hanging in there, albeit getting desperate. Mirumoto's player says to you, "I ready an action so that if Banzo punches me and misses, I sidestep and cut off his arm."
How do you handle a situation like this, where common sense dictates that the player's disire is completely within reasonable action, yet the rules do not allow such an event, nor do they provide guidelines to have it happen if you so wish? I'm not looking for an answer to this situation in particular (although I would be interested in your responses anyway), I wish to address the limits of a system like D20. Maybe I'm suffering player/DM burnout, but the more I play third edition D&D, the more it seems to me like a video game, in the aspect that you have options A, B, C, and D, and you cannot do anything else.
I don't want to go into the constant and virtually required min/maxxing of feats and skills to simply stay on par with the enemies, but like I said. It's been bothering me. Your replies are appreciated.
You're running an Oriental Adventures campaign. Mirumoto the samurai is facing off against Banzo the evil monk. Banzo is really whacking the crap out of Mirumoto, but Mirumoto is still hanging in there, albeit getting desperate. Mirumoto's player says to you, "I ready an action so that if Banzo punches me and misses, I sidestep and cut off his arm."
How do you handle a situation like this, where common sense dictates that the player's disire is completely within reasonable action, yet the rules do not allow such an event, nor do they provide guidelines to have it happen if you so wish? I'm not looking for an answer to this situation in particular (although I would be interested in your responses anyway), I wish to address the limits of a system like D20. Maybe I'm suffering player/DM burnout, but the more I play third edition D&D, the more it seems to me like a video game, in the aspect that you have options A, B, C, and D, and you cannot do anything else.
I don't want to go into the constant and virtually required min/maxxing of feats and skills to simply stay on par with the enemies, but like I said. It's been bothering me. Your replies are appreciated.