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General Tabletop Discussion
*Dungeons & Dragons
The Limits of Minor Conjuration
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<blockquote data-quote="5ekyu" data-source="post: 7328023" data-attributes="member: 6919838"><p>Ok so let me be clear... "Balance in play" comes from the intersection of need and have, lock and key, challenge and response.</p><p></p><p>An evoker might be feeling pretty unloved in a game with a lot less combat and a lot of sneak and infiltrate where an illusionist or a conjurer might be feeling pretty good.</p><p></p><p>In a campaign that mixes those ingredients up in the right proportions and in the right ways the final stew can be quite fulfilling and satisfying for everybody at the table. </p><p></p><p>With the conjuration school covering goods, beasties and porting about i *do* in fact think it provides a great versatility and that in a robust game is just fine. </p><p></p><p>On the other hand, i think if one takes it into some white room combat sim looking for DPR, it likely does not do as well at that test. </p><p></p><p>Frankly i consider the conjurer sub-class with expectation that your spellbook will gravitate towards those is actually more "easily in balance" than the evoker since the evoker gets to "shine" in fewer types of circumstances.</p><p></p><p>But that will by nature vary by campaign and challenges chosen.</p><p></p><p>Sent from my [device_name] using <a href="http://EN World mobile app" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7328023, member: 6919838"] Ok so let me be clear... "Balance in play" comes from the intersection of need and have, lock and key, challenge and response. An evoker might be feeling pretty unloved in a game with a lot less combat and a lot of sneak and infiltrate where an illusionist or a conjurer might be feeling pretty good. In a campaign that mixes those ingredients up in the right proportions and in the right ways the final stew can be quite fulfilling and satisfying for everybody at the table. With the conjuration school covering goods, beasties and porting about i *do* in fact think it provides a great versatility and that in a robust game is just fine. On the other hand, i think if one takes it into some white room combat sim looking for DPR, it likely does not do as well at that test. Frankly i consider the conjurer sub-class with expectation that your spellbook will gravitate towards those is actually more "easily in balance" than the evoker since the evoker gets to "shine" in fewer types of circumstances. But that will by nature vary by campaign and challenges chosen. Sent from my [device_name] using [url]EN World mobile app[/url] [/QUOTE]
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