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General Tabletop Discussion
*Dungeons & Dragons
The Limping Rogue
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<blockquote data-quote="tlantl" data-source="post: 6045004" data-attributes="member: 55225"><p>You know what I think is wrong with the rogue? </p><p></p><p>I think people really want a fighter that can do the stuff a thief can. The problem is that the classic thief really sucked in combat. They were designed to steal stuff, work as teams of guerrillas, and were necessary to safely delve into dark places full of locks and traps. </p><p></p><p>When combat came up they found a place to hide and used their sneak attack to augment the fighter and the cleric. </p><p></p><p>The real issue is that WotC has changed the fundamental purpose of the game by focusing on the combat aspects to the near exclusion of everything else. This has caused the rogue to be less of a thief/trailblazer and turned them into second class fighters. Their sneak attack went from being an attack of stealth and timing to an always on way for the thief to do as much damage as the rest of the party, specifically the fighter </p><p></p><p>As long as people think the rogue is just another fighter with some skill bonuses then they will never be happy with the class.</p><p></p><p>How about we return that particular niche to the ranger, give him back his thief abilities and make the rogue the thief, trailblazer he is and not try to turn him into yet another fighting man.</p><p></p><p>The rogue's identity is that of a conniving trickster or blatant robber or second story man or dungeon delver, but he is not a fighter and has no need to be able to deal damage as if he were one. </p><p></p><p>Until this truth is made clear the rogue in D&D will fail to fulfill it's role in the game.</p></blockquote><p></p>
[QUOTE="tlantl, post: 6045004, member: 55225"] You know what I think is wrong with the rogue? I think people really want a fighter that can do the stuff a thief can. The problem is that the classic thief really sucked in combat. They were designed to steal stuff, work as teams of guerrillas, and were necessary to safely delve into dark places full of locks and traps. When combat came up they found a place to hide and used their sneak attack to augment the fighter and the cleric. The real issue is that WotC has changed the fundamental purpose of the game by focusing on the combat aspects to the near exclusion of everything else. This has caused the rogue to be less of a thief/trailblazer and turned them into second class fighters. Their sneak attack went from being an attack of stealth and timing to an always on way for the thief to do as much damage as the rest of the party, specifically the fighter As long as people think the rogue is just another fighter with some skill bonuses then they will never be happy with the class. How about we return that particular niche to the ranger, give him back his thief abilities and make the rogue the thief, trailblazer he is and not try to turn him into yet another fighting man. The rogue's identity is that of a conniving trickster or blatant robber or second story man or dungeon delver, but he is not a fighter and has no need to be able to deal damage as if he were one. Until this truth is made clear the rogue in D&D will fail to fulfill it's role in the game. [/QUOTE]
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