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The Limping Rogue
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<blockquote data-quote="Shieldhaven" data-source="post: 6045022" data-attributes="member: 23427"><p>Chris_Nightwing - </p><p></p><p>They do, kinda. They don't tell you what you're allowed to buy, but they give you exclusive lists of benefits, with at-wills, signature or domain spells, and so on. It only makes sense that they'd have to structure the fighter and rogue options a bit differently to accommodate their "always-on" style - that is, they refresh all of their options at the top of every round.</p><p></p><p>Personally, I think that if they're not going to go with the 3.x and 4e (and WoW, and so on) vision of the rogue as a melee DPS monster, then I'd like to see the rogue focus on skill use and such as a means of being a melee or ranged debuffer. They might add to this the ability to "store up" expertise dice from round to round on a target, preparing for that single devastating strike.</p><p></p><p>Listening to Mearls and Crawford talk about various classes just now has been, for me, a good reminder that they're still at an early stage of their development process, and it's still completely okay if an iteration falls apart. The poll-responding community is <em>reasonably</em> united in its particular reactions, positive and negative, and I know they're right because they agree with <strong>me</strong>. (Ahem.)</p><p></p><p>Haven</p></blockquote><p></p>
[QUOTE="Shieldhaven, post: 6045022, member: 23427"] Chris_Nightwing - They do, kinda. They don't tell you what you're allowed to buy, but they give you exclusive lists of benefits, with at-wills, signature or domain spells, and so on. It only makes sense that they'd have to structure the fighter and rogue options a bit differently to accommodate their "always-on" style - that is, they refresh all of their options at the top of every round. Personally, I think that if they're not going to go with the 3.x and 4e (and WoW, and so on) vision of the rogue as a melee DPS monster, then I'd like to see the rogue focus on skill use and such as a means of being a melee or ranged debuffer. They might add to this the ability to "store up" expertise dice from round to round on a target, preparing for that single devastating strike. Listening to Mearls and Crawford talk about various classes just now has been, for me, a good reminder that they're still at an early stage of their development process, and it's still completely okay if an iteration falls apart. The poll-responding community is [i]reasonably[/i] united in its particular reactions, positive and negative, and I know they're right because they agree with [b]me[/b]. (Ahem.) Haven [/QUOTE]
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