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The Limping Rogue
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<blockquote data-quote="DEFCON 1" data-source="post: 6045041" data-attributes="member: 7006"><p>The pre-made packages are there for one important reason as far as I can tell...</p><p></p><p>It's to give your group of maneuvers or feats a cohesive identity and attributable Story.</p><p></p><p>We've already seen in 3E and 4E what happens when you have feats that just get taken at random in any order you want. For most players they become nothing more than purely numerical advancement. There's no fluff connected to the choices. It simply becomes "what do I need to take to make my character more effective? Oh yes, this feat, this feat, this feat and this feat." Nevermind that none of those feats might actually say something about the character who choose them... all that mattered was that they were the most useful choices to take.</p><p></p><p>Having Specialties helps that in two ways... one, it gives more of a descriptive identity to your PC, because you now have a bunch of feats all around a set theme. And that Speciality has a Story that you can use to help describe your character. You're a Shield Specialist. That tells you something about your character and helps you get into who your character is and what he does. And second... the set Specialities help reduce the urge of taking "numerically superior" options that a more open system like 3E and 4E allow. The DM can say "you must take a Speciality and can't trade out" or "You can trade out a single feat for another, but that's all". So you're less likely to see the player who goes right down the line taking Weapon Expertise, Superior Weapon Proficiency, the defense booster feats, etc. etc. etc. because those are the "feats you have to take for an effective character", but do nothing to help illustrate <strong><em>who</em></strong> that character is.</p><p></p><p>And as far as the Clerics and Wizards are concerned... don't be surprised if the specific deities/domains and specific wizard traditions DO in fact silo off into smaller available spell lists for each of those builds, sometime down the line. They've already talked about that kind of thing... it's probably still on their whiteboard to include a couple packages down the line.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6045041, member: 7006"] The pre-made packages are there for one important reason as far as I can tell... It's to give your group of maneuvers or feats a cohesive identity and attributable Story. We've already seen in 3E and 4E what happens when you have feats that just get taken at random in any order you want. For most players they become nothing more than purely numerical advancement. There's no fluff connected to the choices. It simply becomes "what do I need to take to make my character more effective? Oh yes, this feat, this feat, this feat and this feat." Nevermind that none of those feats might actually say something about the character who choose them... all that mattered was that they were the most useful choices to take. Having Specialties helps that in two ways... one, it gives more of a descriptive identity to your PC, because you now have a bunch of feats all around a set theme. And that Speciality has a Story that you can use to help describe your character. You're a Shield Specialist. That tells you something about your character and helps you get into who your character is and what he does. And second... the set Specialities help reduce the urge of taking "numerically superior" options that a more open system like 3E and 4E allow. The DM can say "you must take a Speciality and can't trade out" or "You can trade out a single feat for another, but that's all". So you're less likely to see the player who goes right down the line taking Weapon Expertise, Superior Weapon Proficiency, the defense booster feats, etc. etc. etc. because those are the "feats you have to take for an effective character", but do nothing to help illustrate [B][I]who[/I][/B] that character is. And as far as the Clerics and Wizards are concerned... don't be surprised if the specific deities/domains and specific wizard traditions DO in fact silo off into smaller available spell lists for each of those builds, sometime down the line. They've already talked about that kind of thing... it's probably still on their whiteboard to include a couple packages down the line. [/QUOTE]
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