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General Tabletop Discussion
*Pathfinder & Starfinder
The Line Between Cautious Optimism and Utter Apathy
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<blockquote data-quote="psionotic" data-source="post: 3719121" data-attributes="member: 397"><p>Weird. Having DM'ed mostly non stop since 3.x came out, I have to say I rarely noticed the powers and abilities my PCs had, and concerns over them never touched my mind. My brain has always been just too full of story, character, and pacing concerns to really notice. Besides, I always felt I could find core monsters or craft NPCs that could challenge them.</p><p></p><p>It wasn't until the second to last session of my game that just ended, at L13, that I finally noticed that the party Beguiler had taken a level of wildmage to cheese some random caster level increase thing... </p><p></p><p>...But, y'know what? I just game him a wry smile and kept the game going. As long as my players roleplay as much as rollplay, and as long as no one *breaks* the game, I'm good. So far, it hasn't been an issue.</p><p></p><p>One other point: I'm hoping that, by giving each class something fun at each level, it will actually encourage people *not* to multiclass, or to trawl through dozens of books for some incredible build. The antithesis of 3.x as well as 2.x (er, remember the elven fighter/mage/thief being the only good choice, or 'kits' being many times stronger than the classes that spawned them?)</p><p></p><p>The last few days' info has upgraded my optimism from "cautious" to "Oh man, my hopes are too high, I'm screwed." Why? Its not character abilities that anger me; its slow, unwieldy mechanics that slow the game down, force us to look up arcane (and inane) charts, and ruin the pacing of my adventures, especially at high levels.</p><p></p><p>So Wizards, bring on 4e..! And gamers, play the version of the game that you love best..!</p></blockquote><p></p>
[QUOTE="psionotic, post: 3719121, member: 397"] Weird. Having DM'ed mostly non stop since 3.x came out, I have to say I rarely noticed the powers and abilities my PCs had, and concerns over them never touched my mind. My brain has always been just too full of story, character, and pacing concerns to really notice. Besides, I always felt I could find core monsters or craft NPCs that could challenge them. It wasn't until the second to last session of my game that just ended, at L13, that I finally noticed that the party Beguiler had taken a level of wildmage to cheese some random caster level increase thing... ...But, y'know what? I just game him a wry smile and kept the game going. As long as my players roleplay as much as rollplay, and as long as no one *breaks* the game, I'm good. So far, it hasn't been an issue. One other point: I'm hoping that, by giving each class something fun at each level, it will actually encourage people *not* to multiclass, or to trawl through dozens of books for some incredible build. The antithesis of 3.x as well as 2.x (er, remember the elven fighter/mage/thief being the only good choice, or 'kits' being many times stronger than the classes that spawned them?) The last few days' info has upgraded my optimism from "cautious" to "Oh man, my hopes are too high, I'm screwed." Why? Its not character abilities that anger me; its slow, unwieldy mechanics that slow the game down, force us to look up arcane (and inane) charts, and ruin the pacing of my adventures, especially at high levels. So Wizards, bring on 4e..! And gamers, play the version of the game that you love best..! [/QUOTE]
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The Line Between Cautious Optimism and Utter Apathy
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