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General Tabletop Discussion
*Pathfinder & Starfinder
The Line Between Cautious Optimism and Utter Apathy
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<blockquote data-quote="John Quixote" data-source="post: 3719660" data-attributes="member: 694"><p>And the Stormwind Fallacy, long as it has been around (so long that, like the Oberoni Fallacy, it's become something of a tradition-bound buzz-word), is still controversial to say the least. I'm now certian that it's utter bunk and about as trustworthy as an Elvis sighting.</p><p></p><p>But, yes, I am using the Rules <em>'Cyclopedia</em> version now! And yes, it's fun! The limited options actually do something -- paradox though it may seem, it actually forces players who would not be good role-players otherwise (and sadly, I seem to be surrounded by such players -- for every one player who can really get into a role, I typically find myself stuck with four or five who just want "kewl powers", stats above 20, and three-digit hit point totals) to actually come up with consistent and playable personality traits, vocal ticks, and other such things that make the game fun and which differentitate Fred Fighter from Joe Fighter. It's something that just doesn't happen, period, when these sorts of players are confronted with which class level or feat to take next.</p><p></p><p>For Classic D&D, I would even go so far as to theorize that the key to it all is race classes. Humans can be fighters, clerics, thieves, magic-users, or mystics; but elves are elves, dwarves are dwarves, and halflings are halflings. This is leading me towards and interesting thought-experiment... could I use the 3e rules to "build a replica" of basic? </p><p></p><p>Disallow feats, most prestige classes, and multi-classing... restrict humans to the "generic" warrior, spell-caster, and expert type classes, restrict non-humans to fully-fleshed-out "racial paragon" classes. This notion might even work better with 4e, given what we know about how races and classes will work.</p><p></p><p>Too much work to be practical, of course ("Why not just go ahead and play Classic?"), but it's interesting to ponder. Huh. I guess I'm not so apathetic about the advent of 4e anymore.</p></blockquote><p></p>
[QUOTE="John Quixote, post: 3719660, member: 694"] And the Stormwind Fallacy, long as it has been around (so long that, like the Oberoni Fallacy, it's become something of a tradition-bound buzz-word), is still controversial to say the least. I'm now certian that it's utter bunk and about as trustworthy as an Elvis sighting. But, yes, I am using the Rules [i]'Cyclopedia[/i] version now! And yes, it's fun! The limited options actually do something -- paradox though it may seem, it actually forces players who would not be good role-players otherwise (and sadly, I seem to be surrounded by such players -- for every one player who can really get into a role, I typically find myself stuck with four or five who just want "kewl powers", stats above 20, and three-digit hit point totals) to actually come up with consistent and playable personality traits, vocal ticks, and other such things that make the game fun and which differentitate Fred Fighter from Joe Fighter. It's something that just doesn't happen, period, when these sorts of players are confronted with which class level or feat to take next. For Classic D&D, I would even go so far as to theorize that the key to it all is race classes. Humans can be fighters, clerics, thieves, magic-users, or mystics; but elves are elves, dwarves are dwarves, and halflings are halflings. This is leading me towards and interesting thought-experiment... could I use the 3e rules to "build a replica" of basic? Disallow feats, most prestige classes, and multi-classing... restrict humans to the "generic" warrior, spell-caster, and expert type classes, restrict non-humans to fully-fleshed-out "racial paragon" classes. This notion might even work better with 4e, given what we know about how races and classes will work. Too much work to be practical, of course ("Why not just go ahead and play Classic?"), but it's interesting to ponder. Huh. I guess I'm not so apathetic about the advent of 4e anymore. [/QUOTE]
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The Line Between Cautious Optimism and Utter Apathy
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