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<blockquote data-quote="Jehosephat" data-source="post: 1561954" data-attributes="member: 14128"><p>As you say, different GMs may have different ways of telling a story, so it is possible. Here's a for instance. Duke "Blowfish" Washington, semi-famous jazz trumpeter was raised in Harlem. One night he happens to be in a "Negroes Only" club down south, when he notices some goons carrying in a bundle that looks suspiciously like a body. Does he mind his own business? Doe he investigate? Doe he tip off the WASP PCs? For at least one or two scenes he becomes pretty important as the one who can get into the club and be the eyes and ears for the PCs. </p><p></p><p>Obviously, a good GM isn't going to make the adventure hinge on information that PCs can't get to, without providing a means in which the PCs can find out. But depending on the group, some might go for this sort of thing. I know as a player, I would think it's kind of cool. It adds a certain something. And I would really get into it, if I happen to be playing Blowfish. But as you say, it would depend on the group. Some would go for those touches, others might say "screw it. Let's bust in anyway." Other groups, the situation might not ever come up. Again, I think it would be kind of cool, but then as someone who enjoys history, I would appreciate a GM adding that bit o' real-worldiness to the game.</p></blockquote><p></p>
[QUOTE="Jehosephat, post: 1561954, member: 14128"] As you say, different GMs may have different ways of telling a story, so it is possible. Here's a for instance. Duke "Blowfish" Washington, semi-famous jazz trumpeter was raised in Harlem. One night he happens to be in a "Negroes Only" club down south, when he notices some goons carrying in a bundle that looks suspiciously like a body. Does he mind his own business? Doe he investigate? Doe he tip off the WASP PCs? For at least one or two scenes he becomes pretty important as the one who can get into the club and be the eyes and ears for the PCs. Obviously, a good GM isn't going to make the adventure hinge on information that PCs can't get to, without providing a means in which the PCs can find out. But depending on the group, some might go for this sort of thing. I know as a player, I would think it's kind of cool. It adds a certain something. And I would really get into it, if I happen to be playing Blowfish. But as you say, it would depend on the group. Some would go for those touches, others might say "screw it. Let's bust in anyway." Other groups, the situation might not ever come up. Again, I think it would be kind of cool, but then as someone who enjoys history, I would appreciate a GM adding that bit o' real-worldiness to the game. [/QUOTE]
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