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The Linear Fighter/Quadratic Wizard Problem
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<blockquote data-quote="Maxperson" data-source="post: 8744055" data-attributes="member: 23751"><p>I think the fighter class needs just a bit of help in the social and exploration pillars. It does fine with damage. From what I've seen in videos and on forums, is complaining about white room spellcaster power. I've also seen many posters overvalue spells, giving them more power than is written.</p><p></p><p>What I mean by white room spellcaster power is that they talk about how amazing the spellcasters are in exploration and social pillars, and then wax on and on about how they can do more damage than the fighter. The problem is that they ignore that to be better in the exploration and social pillars, they are using many slots that they cannot then use in the 6-8 encounters in the adventuring day, which drops them significantly behind the fighter in damage. To match/exceed the fighter, they need every single slot that they have to be used in combat, which is something that I've simply never seen done. The players like to use utility to overcome things.</p><p></p><p>Due to how spellcasters are played, fighters are fine where they are on the damage front. But because spellcasters use some slots on utility, fighters fall behind in the other two pillars. Another complaint which is going on in the other thread is that fighters just aren't capable of effects that are as fantastic as what spellcasters have. That's a valid complaint, but not one of balance.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8744055, member: 23751"] I think the fighter class needs just a bit of help in the social and exploration pillars. It does fine with damage. From what I've seen in videos and on forums, is complaining about white room spellcaster power. I've also seen many posters overvalue spells, giving them more power than is written. What I mean by white room spellcaster power is that they talk about how amazing the spellcasters are in exploration and social pillars, and then wax on and on about how they can do more damage than the fighter. The problem is that they ignore that to be better in the exploration and social pillars, they are using many slots that they cannot then use in the 6-8 encounters in the adventuring day, which drops them significantly behind the fighter in damage. To match/exceed the fighter, they need every single slot that they have to be used in combat, which is something that I've simply never seen done. The players like to use utility to overcome things. Due to how spellcasters are played, fighters are fine where they are on the damage front. But because spellcasters use some slots on utility, fighters fall behind in the other two pillars. Another complaint which is going on in the other thread is that fighters just aren't capable of effects that are as fantastic as what spellcasters have. That's a valid complaint, but not one of balance. [/QUOTE]
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