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The Linear Fighter/Quadratic Wizard Problem
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<blockquote data-quote="Celebrim" data-source="post: 8744070" data-attributes="member: 4937"><p>It is a problem I needed to address in order to play 3e the way I wanted to, but you'll notice that buried in my essay I note - I don't actually have this problem. Spellcasters do not in practice dominate my games. I'm attempting to explain the principles behind why they don't, which aren't based on the sort of principles you see people usually demanding - "wuxia is the answer", "fighters need the Christmas tree", etc.</p><p></p><p></p><p></p><p>I did hard put the brakes on spellcasters. The full extent of that I'm not going to go into in part because I think 5e did try hard putting the brakes on spellcasters (albeit not necessarily in ways I would have) and in part because I think it's not enough of an answer. For example, this statement applies as much to 5e or 4e as 3e:</p><p></p><p>"Skills in conception were thought of primarily as binary pass/fail mechanics for getting through DM created gates, and not as true powers or abilities. And all skills, regardless of what they were, were shoe-horned into this single “elegant” system and thus what was a skill and what it did tended to be minimized. Designers were very conservative about what you could do with a skill and particularly how much skill you needed to have before you could do epic superhuman things."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8744070, member: 4937"] It is a problem I needed to address in order to play 3e the way I wanted to, but you'll notice that buried in my essay I note - I don't actually have this problem. Spellcasters do not in practice dominate my games. I'm attempting to explain the principles behind why they don't, which aren't based on the sort of principles you see people usually demanding - "wuxia is the answer", "fighters need the Christmas tree", etc. I did hard put the brakes on spellcasters. The full extent of that I'm not going to go into in part because I think 5e did try hard putting the brakes on spellcasters (albeit not necessarily in ways I would have) and in part because I think it's not enough of an answer. For example, this statement applies as much to 5e or 4e as 3e: "Skills in conception were thought of primarily as binary pass/fail mechanics for getting through DM created gates, and not as true powers or abilities. And all skills, regardless of what they were, were shoe-horned into this single “elegant” system and thus what was a skill and what it did tended to be minimized. Designers were very conservative about what you could do with a skill and particularly how much skill you needed to have before you could do epic superhuman things." [/QUOTE]
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