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General Tabletop Discussion
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The Linear Fighter/Quadratic Wizard Problem
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8744085" data-attributes="member: 7029588"><p>I'm potentially interested in hearing more about your proposed solutions.</p><p></p><p>I feel there are several non reconcilable points of contention that always crop up in "Fix the Fighter" threads though:</p><p></p><p>1) some people feel like any limited resource ability = spells. Are you talking about not using spells or a Fighter with no "time limited powers to impose reliable narration" at all? Because you feel like any "time limited powers to impose reliable narration" feels like spells or spell casters even if not described that way? Was the 4e Fighter a spellcaster to you? Could a Fighter ability break the action economy like spells sometimes do? (e.g., the effect of an ability could be to reliably get from point A to point B if at all action hero possible. The Fighter wouldn't have to deal with the usual movement/ skill check/ action economy.).</p><p></p><p>2) some people want a strictly "mundane" Fighter, some are ok with "action hero moves" (and where this line is drawn varies significantly), and some are ok with higher level "mythic martial" powers that are not spells but certainly "magical" from our Earth perspective. They are just "innate power" or the limits on skill are much higher in this magical infused world.</p><p></p><p>3) some people are willing to bring in other modern rpg game mechanics and some are not. Some RPGs solve the issue with Story Points or some other meta currency that let's Black Widow contribute to a scene with Thor.</p><p></p><p>4) some are willing to bring spellcasters down a bit which then requires less lifting of the Fighter and some are not </p><p></p><p>Seems like you are ok with reducing spellcasters a bit. What are your positions on 1)-3)?</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8744085, member: 7029588"] I'm potentially interested in hearing more about your proposed solutions. I feel there are several non reconcilable points of contention that always crop up in "Fix the Fighter" threads though: 1) some people feel like any limited resource ability = spells. Are you talking about not using spells or a Fighter with no "time limited powers to impose reliable narration" at all? Because you feel like any "time limited powers to impose reliable narration" feels like spells or spell casters even if not described that way? Was the 4e Fighter a spellcaster to you? Could a Fighter ability break the action economy like spells sometimes do? (e.g., the effect of an ability could be to reliably get from point A to point B if at all action hero possible. The Fighter wouldn't have to deal with the usual movement/ skill check/ action economy.). 2) some people want a strictly "mundane" Fighter, some are ok with "action hero moves" (and where this line is drawn varies significantly), and some are ok with higher level "mythic martial" powers that are not spells but certainly "magical" from our Earth perspective. They are just "innate power" or the limits on skill are much higher in this magical infused world. 3) some people are willing to bring in other modern rpg game mechanics and some are not. Some RPGs solve the issue with Story Points or some other meta currency that let's Black Widow contribute to a scene with Thor. 4) some are willing to bring spellcasters down a bit which then requires less lifting of the Fighter and some are not Seems like you are ok with reducing spellcasters a bit. What are your positions on 1)-3)? [/QUOTE]
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