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The Linear Fighter/Quadratic Wizard Problem
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<blockquote data-quote="Giant Octopodes" data-source="post: 8744233" data-attributes="member: 7037488"><p>IMHO a big part of the problem is that while full casters can literally rewrite the laws of physics and reshape reality, achieving things far beyond that which folks 'in the real world' can do, Fighters and other Martial classes can't even do normal things because the rules weirdly restrict and limit them.</p><p></p><p>The entire Battlemaster kit - Tripping folks? Disarming them? You mean while the Wizard can use a reaction to make multiple people Feather Fall, I as the Fighter need a specific class feature in order to try to trip someone, a limited number of times per day? We have TOMES of spells, literally, while incredibly basic things like 'grabbing someone's weapon so they can't swing with it' require significant DM adjudication. They're just not even trying to enable actions for fighters beyond 'I roll to attack. I deal X damage. Rinse and repeat.' </p><p></p><p>IMHO the rules need a drastic overhaul when it comes to combat mechanics, to say nothing of power levels, in order for martial characters to shine. Set aside the (imho quite valid) debate over whether high level martial characters should be able to Sauron multiple enemies, knocking them around like bowling pins, and otherwise act more like an Anime hero than a random dude. At least a random dude could kill a sleeping target without setting off alarms. In D&D? "I sneak up to the sleeping general and slit his throat" "Ok, your sneak attack is 4d6, doubled to 8d6 since you auto-crit, plus 2d4 and your Dex mod. The general has over 150 HP though so now he wakes up, and he is Pissed."</p><p></p><p>Step 1 - create baseline mechanics which allow for the following:</p><p>Trips</p><p>Grapples of various body parts</p><p>Disarming and snatching items away</p><p>Body blocking to prevent movement or escape</p><p>Sundering and destroying items or armor</p><p>Interrupting what the other person is doing, literally at all</p><p></p><p>Once the fighter is capable of doing more than standing there and slashing at people, the Battlemaster might be sad, but imho you'd already be on your way to evening out the disparity quite a bit.</p></blockquote><p></p>
[QUOTE="Giant Octopodes, post: 8744233, member: 7037488"] IMHO a big part of the problem is that while full casters can literally rewrite the laws of physics and reshape reality, achieving things far beyond that which folks 'in the real world' can do, Fighters and other Martial classes can't even do normal things because the rules weirdly restrict and limit them. The entire Battlemaster kit - Tripping folks? Disarming them? You mean while the Wizard can use a reaction to make multiple people Feather Fall, I as the Fighter need a specific class feature in order to try to trip someone, a limited number of times per day? We have TOMES of spells, literally, while incredibly basic things like 'grabbing someone's weapon so they can't swing with it' require significant DM adjudication. They're just not even trying to enable actions for fighters beyond 'I roll to attack. I deal X damage. Rinse and repeat.' IMHO the rules need a drastic overhaul when it comes to combat mechanics, to say nothing of power levels, in order for martial characters to shine. Set aside the (imho quite valid) debate over whether high level martial characters should be able to Sauron multiple enemies, knocking them around like bowling pins, and otherwise act more like an Anime hero than a random dude. At least a random dude could kill a sleeping target without setting off alarms. In D&D? "I sneak up to the sleeping general and slit his throat" "Ok, your sneak attack is 4d6, doubled to 8d6 since you auto-crit, plus 2d4 and your Dex mod. The general has over 150 HP though so now he wakes up, and he is Pissed." Step 1 - create baseline mechanics which allow for the following: Trips Grapples of various body parts Disarming and snatching items away Body blocking to prevent movement or escape Sundering and destroying items or armor Interrupting what the other person is doing, literally at all Once the fighter is capable of doing more than standing there and slashing at people, the Battlemaster might be sad, but imho you'd already be on your way to evening out the disparity quite a bit. [/QUOTE]
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