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General Tabletop Discussion
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The Linear Fighter/Quadratic Wizard Problem
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<blockquote data-quote="Li Shenron" data-source="post: 8744534" data-attributes="member: 1465"><p>I think it's a bit funny that while you apparently have opposite ideas here, there are actually already mechanics in 5e which could work for both of you.</p><p></p><p>One of them is <strong>second wind</strong>, which isn't exactly mundane but it's also not magical either. While I had myself a lot of serious issues with 4e martial powers, second wind never bothered me in the first place even if limited, because to me it sounds very reasonable that it requires a short rest to recharge, as the narrative is somewhat tied to <strong>fatigue</strong>. I think this is one of the key narrative devices that can be used to create usage-limited non-magical abilities that don't break suspension of disbelief. Similarly, <strong>combat superiority</strong> works for me because you have a pool of resources you can freely use to activate your maneuvers in any combination you want, and depleting the pool feels pretty much like getting tired. But a mechanic where a specific flying kick can be used exactly once per short rest and another shoving attack can also separately be used exactly once per short rest totally doesn't work for me in terms of getting tired.</p><p></p><p>But then as you say, another possible narrative device could be "you can't fool me twice". And here an example we already have in 5e is dragons' <strong>frightful presence</strong>. If it works, it works only once every 24 hours against the same target, or otherwise it fails and still can't be used against it for another 24 hours. This idea could help make credible even some individual tricks, but it's important that the narrative backs it up strongly to make it work.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8744534, member: 1465"] I think it's a bit funny that while you apparently have opposite ideas here, there are actually already mechanics in 5e which could work for both of you. One of them is [B]second wind[/B], which isn't exactly mundane but it's also not magical either. While I had myself a lot of serious issues with 4e martial powers, second wind never bothered me in the first place even if limited, because to me it sounds very reasonable that it requires a short rest to recharge, as the narrative is somewhat tied to [B]fatigue[/B]. I think this is one of the key narrative devices that can be used to create usage-limited non-magical abilities that don't break suspension of disbelief. Similarly, [B]combat superiority[/B] works for me because you have a pool of resources you can freely use to activate your maneuvers in any combination you want, and depleting the pool feels pretty much like getting tired. But a mechanic where a specific flying kick can be used exactly once per short rest and another shoving attack can also separately be used exactly once per short rest totally doesn't work for me in terms of getting tired. But then as you say, another possible narrative device could be "you can't fool me twice". And here an example we already have in 5e is dragons' [B]frightful presence[/B]. If it works, it works only once every 24 hours against the same target, or otherwise it fails and still can't be used against it for another 24 hours. This idea could help make credible even some individual tricks, but it's important that the narrative backs it up strongly to make it work. [/QUOTE]
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