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General Tabletop Discussion
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The Linear Fighter/Quadratic Wizard Problem
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<blockquote data-quote="Stalker0" data-source="post: 8744849" data-attributes="member: 5889"><p>When we talk about this imbalance, there are actually two different areas to cover.</p><p></p><p>Combat Balance</p><p>Narrative Balance</p><p></p><p><strong>Combat Balance</strong></p><p>I do think 5e's combat balance is pretty good. Often martials are the strongest damage dealers, and are quite hard to take down, and this remains true even at the higher levels. If there is a problem here its that some combat problems lack a non-magical solution. Case in point....Wall of Force. Fighter gets trapped behind a wall of force, that's the ballgame, there is really nothing that they can do. 5e still expects magic to be on hand to fight magic.</p><p></p><p>But on the whole, I am pretty satisfied here.</p><p></p><p><strong>Narrative Balance</strong></p><p>This is where I think the imbalance still remains. Sure the martials feel pretty good when its combat time, but the rest of the time they don't have nearly the tools of magic users. You have some downtime, and the casters get to fabricate things, make magic items, cast divinations and learn cool prophecies. You explore an ancient ruins, casters can detect magic and identify, use speak with dead to have a personal conversation with a dead body they found, etc.</p><p></p><p>What happens in these cases is that casters start taking an unfair share of the DMs time in these scenarios. The martials might get an investigation check, maybe a knowledge check if they have it. Meanwhile casters get to have the DM go into length about all the things their magical detections find.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8744849, member: 5889"] When we talk about this imbalance, there are actually two different areas to cover. Combat Balance Narrative Balance [B]Combat Balance[/B] I do think 5e's combat balance is pretty good. Often martials are the strongest damage dealers, and are quite hard to take down, and this remains true even at the higher levels. If there is a problem here its that some combat problems lack a non-magical solution. Case in point....Wall of Force. Fighter gets trapped behind a wall of force, that's the ballgame, there is really nothing that they can do. 5e still expects magic to be on hand to fight magic. But on the whole, I am pretty satisfied here. [B]Narrative Balance[/B] This is where I think the imbalance still remains. Sure the martials feel pretty good when its combat time, but the rest of the time they don't have nearly the tools of magic users. You have some downtime, and the casters get to fabricate things, make magic items, cast divinations and learn cool prophecies. You explore an ancient ruins, casters can detect magic and identify, use speak with dead to have a personal conversation with a dead body they found, etc. What happens in these cases is that casters start taking an unfair share of the DMs time in these scenarios. The martials might get an investigation check, maybe a knowledge check if they have it. Meanwhile casters get to have the DM go into length about all the things their magical detections find. [/QUOTE]
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