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The Linear Fighter/Quadratic Wizard Problem
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<blockquote data-quote="Undrave" data-source="post: 8745220" data-attributes="member: 7015698"><p>Mind you, I don’t believe so either, but whenever you try to add interesting systems to the base Fighter we get told by a certain faction of fans that the game NEEDS the Champion and it’s SUPER popular. That we need a Fighter for the guy who’s favorite gameplay loop is “I attack that guy!” or the newcomers who need a simple class. We’re told that character ABSOLUTELY needs to be named ‘the Fighter’ for no discernable reason (and that Barbarian Rages are SOOOO complicated). We’re told that the archetype of the weapon master has to be dumbed down as much as possible and be super simple, that the level of mechanical engagement you want with the game has to be dictated by your archetype. Spellcasters are for the SMART and SERIOUS and EXPERT gamers you know?</p><p></p><p>Some type of pirates could totally be Swashbucklers. That said, I think an aspiring Pirate Captain is a fine Warlord concept. That’s why I’ve suggested that the Warlord just take back it’s original role as the Fighter. Stab the remnant of the 3.x Fighter (AKA Mister Pile-o-Feats) and wear its name. The Fighter should be good at synergizing with other combatants and have skills that lead them to leadership and inspiring roles.</p><p></p><p>Now, I don’t think of a 4e Defender style character as a lackey and I think that type of support, someone who can grab the enemies’ attention and keep them in place, should totally exist (playing a 4e Defender is its own type of tactical challenge that can be pretty fun!). I think it’s possible to design a class that would exist on a spectrum between a full on Defender (call him ‘The Sentienl’ or ‘The Bodyguard’) and the Lazylord. I don’t know if you could build such a character with the weighted 5e Fighter as a skeleton, I think it’s too weighted toward multiple attacks and has little room for utility and tactical abilities. There’s a lot of concession made to let the 5e Fighter turn into the Champion at level 3. Maybe if the Fighter’s subclass just kicked in at level 1 it would be possible?</p><p></p><p>It's not MY spell lists, that's the 5e designers' spell list. And I don't think it's bad design to restrict what spells are available to certain class to enforce a thematic feel. And unique spells can really spice up a spell list to make characters more uniques. </p><p></p><p>That said, yeah, 5e doesn’t support elemental themed character that well. Except maybe if you’ll looking for Radiant, Fire or Lightning damage (Clerics, Sorcerers AND Barbarians all have a storm themed subclass!)</p><p></p><p></p><p>I was pulling numbers out of my ass, I dunno what that would look like, but the point is that there's more than one way to streamline a system and it's all very subjective.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8745220, member: 7015698"] Mind you, I don’t believe so either, but whenever you try to add interesting systems to the base Fighter we get told by a certain faction of fans that the game NEEDS the Champion and it’s SUPER popular. That we need a Fighter for the guy who’s favorite gameplay loop is “I attack that guy!” or the newcomers who need a simple class. We’re told that character ABSOLUTELY needs to be named ‘the Fighter’ for no discernable reason (and that Barbarian Rages are SOOOO complicated). We’re told that the archetype of the weapon master has to be dumbed down as much as possible and be super simple, that the level of mechanical engagement you want with the game has to be dictated by your archetype. Spellcasters are for the SMART and SERIOUS and EXPERT gamers you know? Some type of pirates could totally be Swashbucklers. That said, I think an aspiring Pirate Captain is a fine Warlord concept. That’s why I’ve suggested that the Warlord just take back it’s original role as the Fighter. Stab the remnant of the 3.x Fighter (AKA Mister Pile-o-Feats) and wear its name. The Fighter should be good at synergizing with other combatants and have skills that lead them to leadership and inspiring roles. Now, I don’t think of a 4e Defender style character as a lackey and I think that type of support, someone who can grab the enemies’ attention and keep them in place, should totally exist (playing a 4e Defender is its own type of tactical challenge that can be pretty fun!). I think it’s possible to design a class that would exist on a spectrum between a full on Defender (call him ‘The Sentienl’ or ‘The Bodyguard’) and the Lazylord. I don’t know if you could build such a character with the weighted 5e Fighter as a skeleton, I think it’s too weighted toward multiple attacks and has little room for utility and tactical abilities. There’s a lot of concession made to let the 5e Fighter turn into the Champion at level 3. Maybe if the Fighter’s subclass just kicked in at level 1 it would be possible? It's not MY spell lists, that's the 5e designers' spell list. And I don't think it's bad design to restrict what spells are available to certain class to enforce a thematic feel. And unique spells can really spice up a spell list to make characters more uniques. That said, yeah, 5e doesn’t support elemental themed character that well. Except maybe if you’ll looking for Radiant, Fire or Lightning damage (Clerics, Sorcerers AND Barbarians all have a storm themed subclass!) I was pulling numbers out of my ass, I dunno what that would look like, but the point is that there's more than one way to streamline a system and it's all very subjective. [/QUOTE]
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