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General Tabletop Discussion
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The Linear Fighter/Quadratic Wizard Problem
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<blockquote data-quote="FireLance" data-source="post: 8745846" data-attributes="member: 3424"><p>I've never played Iron Heroes, but I hear that it has a token system that does something similar.</p><p></p><p>I think a simpler implementation could be: every time a fighter hits with an attack roll, they gain a token. (If you want to impose a cost, the fighter can reduce the damage done by 1 point to get one token). This can be flavored as the fighter taking in details about the current battlefield and their opponent's fighting style that they can exploit later.</p><p></p><p>On any subsequent successful attack, the fighter can spend 2 tokens to activate a battlemaster maneuver. Or, if the fighter doesn't want to do anything fancy, they can trade the tokens for extra damage dice (2 tokens = 1d4, 3 tokens = 1d6, ... , 6 tokens = 1d12). One viable strategy is to keep accumulating tokens, then spend them all on a critical hit.</p><p></p><p>For simplicity, tokens expire at the end of an encounter.</p></blockquote><p></p>
[QUOTE="FireLance, post: 8745846, member: 3424"] I've never played Iron Heroes, but I hear that it has a token system that does something similar. I think a simpler implementation could be: every time a fighter hits with an attack roll, they gain a token. (If you want to impose a cost, the fighter can reduce the damage done by 1 point to get one token). This can be flavored as the fighter taking in details about the current battlefield and their opponent's fighting style that they can exploit later. On any subsequent successful attack, the fighter can spend 2 tokens to activate a battlemaster maneuver. Or, if the fighter doesn't want to do anything fancy, they can trade the tokens for extra damage dice (2 tokens = 1d4, 3 tokens = 1d6, ... , 6 tokens = 1d12). One viable strategy is to keep accumulating tokens, then spend them all on a critical hit. For simplicity, tokens expire at the end of an encounter. [/QUOTE]
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The Linear Fighter/Quadratic Wizard Problem
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