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General Tabletop Discussion
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The Linear Fighter/Quadratic Wizard Problem
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<blockquote data-quote="Minigiant" data-source="post: 8746047" data-attributes="member: 63508"><p>This is why I never completed the Dragonstrike system. Barring causing lasting or lingering injures like broken limns or ever severed limbs by bypassing the HP system, the 5e system doesn't have the design space within the bounds of the fighter class not the design space afforded to subclasses to duplicate the impact of high level magic <em>EXCEPT</em> in damage.</p><p></p><p>And because of massive HP inflation due to Bounded Accuracy, <strong>any monster over CR 2 has too many HP to OHKO with a single attack</strong>. You can't ever roleplay taking out multiple threats a turn past level 3.</p><p></p><p>Bounded Accuracy sounded cool but it ended up screwing up the fighter by shifting the game too <em>far</em> into HP and damage. This makes the fighter's damage just <em>too</em> important and robs it the leeway to move into other combat roles or afford noncombat ones (while being balanced with the pure combat fighter).</p><p></p><p>Part of me things that WOTC should give every class Expertise in 1 Skill or Tool by level 4. Rogues, Bards, Rangers, Artificers, Fighters, and Monks being the only ones with 2 or more Expertise. But that's another discussion.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8746047, member: 63508"] This is why I never completed the Dragonstrike system. Barring causing lasting or lingering injures like broken limns or ever severed limbs by bypassing the HP system, the 5e system doesn't have the design space within the bounds of the fighter class not the design space afforded to subclasses to duplicate the impact of high level magic [I]EXCEPT[/I] in damage. And because of massive HP inflation due to Bounded Accuracy, [B]any monster over CR 2 has too many HP to OHKO with a single attack[/B]. You can't ever roleplay taking out multiple threats a turn past level 3. Bounded Accuracy sounded cool but it ended up screwing up the fighter by shifting the game too [I]far[/I] into HP and damage. This makes the fighter's damage just [I]too[/I] important and robs it the leeway to move into other combat roles or afford noncombat ones (while being balanced with the pure combat fighter). Part of me things that WOTC should give every class Expertise in 1 Skill or Tool by level 4. Rogues, Bards, Rangers, Artificers, Fighters, and Monks being the only ones with 2 or more Expertise. But that's another discussion. [/QUOTE]
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The Linear Fighter/Quadratic Wizard Problem
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