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The Linear Fighter/Quadratic Wizard Problem
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<blockquote data-quote="Maxperson" data-source="post: 8746456" data-attributes="member: 23751"><p>Because it's purely physiological. They don't need to worry about where to place their arms and legs or all legs(I don't know). They just stick to the surface due to their physical make-up.</p><p></p><p>Sort of. I don't want to mirror science or physics, but I want it to be a reasonable approximation. I want people to fall and take some damage when the floor drops them into a pit. I don't need to figure out their velocity upon impact. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>It absolutely is. Humans breathe air, have two arms, two legs, one head, etc. Swords cut or stab. Spears pierce. When you throw something the effective range is short, but bows have longer range due to their draw. Fire burns. Gravity exists. Poison is poison. There are diseases. </p><p></p><p>D&D involves much more realism than people give it credit for.</p><p></p><p>That doesn't match D&D's set-up. Spiders climb walls and spin webs because that's how spiders are built in the real world. D&D scorpions have tail poison, not because of magic, but because real world scorpions do. Sharks have blood frenzy, because sharks do that in the real world. Frogs are amphibious because real world frogs. Eagles have keen eyesight, because real world eagles.</p><p></p><p>No. The magic simply confers the non-magical climbing ability to the caster. Or are you suggesting that sulfur, diamonds, oak bark, bat poo, a sliver of glass and a pinch of sand are all magical as well?</p><p></p><p>This is D&D. In D&D unless you become supernaturally good at something, you are limited. A fighter should be capable of some amazing things, but if they surpass human limits, it is by definition supernatural(magic), because those limits are natural. You can't have it both ways. You can't exceed human limits and then want it to be a mundane ability.</p><p></p><p>So by all means, give a 20th level fighter the ability to chop the top off of a mountain, but don't pretend it's not a quasi-magical ability.</p><p></p><p>Not in any D&D edition that has been put out to date. Everything is in <u><strong>fact</strong></u> NOT supernatural/magic.</p><p></p><p>It doesn't matter what they believe. It matters that humans are human, not something else. Barring actual magic/supernature, humans cannot do those things. Read through the entire human entry in the PHB. Not once will you see them described as magical, spiderlike, or kangaroolike. </p><p></p><p>Not in D&D.</p><p></p><p>Not in D&D.</p><p></p><p>Yes it is. Touch something hot and the PC will get burned.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8746456, member: 23751"] Because it's purely physiological. They don't need to worry about where to place their arms and legs or all legs(I don't know). They just stick to the surface due to their physical make-up. Sort of. I don't want to mirror science or physics, but I want it to be a reasonable approximation. I want people to fall and take some damage when the floor drops them into a pit. I don't need to figure out their velocity upon impact. :P It absolutely is. Humans breathe air, have two arms, two legs, one head, etc. Swords cut or stab. Spears pierce. When you throw something the effective range is short, but bows have longer range due to their draw. Fire burns. Gravity exists. Poison is poison. There are diseases. D&D involves much more realism than people give it credit for. That doesn't match D&D's set-up. Spiders climb walls and spin webs because that's how spiders are built in the real world. D&D scorpions have tail poison, not because of magic, but because real world scorpions do. Sharks have blood frenzy, because sharks do that in the real world. Frogs are amphibious because real world frogs. Eagles have keen eyesight, because real world eagles. No. The magic simply confers the non-magical climbing ability to the caster. Or are you suggesting that sulfur, diamonds, oak bark, bat poo, a sliver of glass and a pinch of sand are all magical as well? This is D&D. In D&D unless you become supernaturally good at something, you are limited. A fighter should be capable of some amazing things, but if they surpass human limits, it is by definition supernatural(magic), because those limits are natural. You can't have it both ways. You can't exceed human limits and then want it to be a mundane ability. So by all means, give a 20th level fighter the ability to chop the top off of a mountain, but don't pretend it's not a quasi-magical ability. Not in any D&D edition that has been put out to date. Everything is in [U][B]fact[/B][/U] NOT supernatural/magic. It doesn't matter what they believe. It matters that humans are human, not something else. Barring actual magic/supernature, humans cannot do those things. Read through the entire human entry in the PHB. Not once will you see them described as magical, spiderlike, or kangaroolike. Not in D&D. Not in D&D. Yes it is. Touch something hot and the PC will get burned. [/QUOTE]
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