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General Tabletop Discussion
*Dungeons & Dragons
The Linear Fighter/Quadratic Wizard Problem
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<blockquote data-quote="Celebrim" data-source="post: 8746894" data-attributes="member: 4937"><p>I'd have to buy the pdf, but you might not be entirely wrong. It would depend on the implementation. I've toyed with maneuver systems and combat currency, but I've never come up with our seen one I'm fully happy with. I don't think it impossible though there is one. </p><p></p><p>However, I'm worried that a maneuver/currency system that I'd be happy with would turn combat into playing chess and either make playing a fighter intimidating to the novice or slow down play too much. Sometimes there are things you think you want, but any implementation you'd be happy with brings drawbacks you hate more.</p><p></p><p>Also, eastern and western martial arts use very different language to describe the principles of combat. The martial class I've always wanted would be able to describe the full range of cultural approaches while grounding them in the less mystical approaches. The mystical approaches while fine for fantasy, to me represent either a different class or more likely if implemented well, multiclassing.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8746894, member: 4937"] I'd have to buy the pdf, but you might not be entirely wrong. It would depend on the implementation. I've toyed with maneuver systems and combat currency, but I've never come up with our seen one I'm fully happy with. I don't think it impossible though there is one. However, I'm worried that a maneuver/currency system that I'd be happy with would turn combat into playing chess and either make playing a fighter intimidating to the novice or slow down play too much. Sometimes there are things you think you want, but any implementation you'd be happy with brings drawbacks you hate more. Also, eastern and western martial arts use very different language to describe the principles of combat. The martial class I've always wanted would be able to describe the full range of cultural approaches while grounding them in the less mystical approaches. The mystical approaches while fine for fantasy, to me represent either a different class or more likely if implemented well, multiclassing. [/QUOTE]
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The Linear Fighter/Quadratic Wizard Problem
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