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The Linear Fighter/Quadratic Wizard Problem
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<blockquote data-quote="DND_Reborn" data-source="post: 8746939" data-attributes="member: 6987520"><p>Got it, thanks for the example!</p><p></p><p>First, I like a system like this.</p><p></p><p>Second, I would still have the attacks "deal damage". One thing about Hit Points being abstract is they can represent a creature's decreasing morale. In your example, the first attack disarms the giant (the damage is demoralizing for losing its weapon), the second shoved down (the damage is knowing you are more vulnerable), and third shove back (damage is the giant is pushed out of position and increases vulnerability).</p><p></p><p>Since "hits" don't have to actually hit (the damage is the target avoiding lethality), I think such a system still works. With cumulative hits, the pressure against the target mounts, allowing you to do more "impressive maneuvers/effects".</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8746939, member: 6987520"] Got it, thanks for the example! First, I like a system like this. Second, I would still have the attacks "deal damage". One thing about Hit Points being abstract is they can represent a creature's decreasing morale. In your example, the first attack disarms the giant (the damage is demoralizing for losing its weapon), the second shoved down (the damage is knowing you are more vulnerable), and third shove back (damage is the giant is pushed out of position and increases vulnerability). Since "hits" don't have to actually hit (the damage is the target avoiding lethality), I think such a system still works. With cumulative hits, the pressure against the target mounts, allowing you to do more "impressive maneuvers/effects". [/QUOTE]
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The Linear Fighter/Quadratic Wizard Problem
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