Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
The Lion's 2nd Face[Covaithe judging]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Heckler" data-source="post: 4714187" data-attributes="member: 39376"><p>ooc: that's most of you so moving on...</p><p> </p><p>After healing up and cleaning off as best you can, you advance towards the entrance. Stepping down under the overhang you find relief from the rain and can clearly see the large hole and the cavern beyond. While not well lit there is enough diffused light from outside that you can see well enough inside. </p><p> </p><p>There are several small tunnels going off either side of the cavern, and a larger tunnel on the opposite end. Around the edges of the cavern are many signs of habitation by the troglodytes: crude tools, broken weapons, makeshift beds, etc. However, there are no troglodytes in sight. In the center of the cavern is a loose pile of coins, likely the behir's hoard.</p><p> </p><p>With no enemies in sight, you cautiously enter the cavern when a searing pain strikes at the very soul of your being:</p><p> </p><p>[sblock=Charlarn, Rinaldo, Planus]<a href="http://invisiblecastle.com/roller/view/1982646/" target="_blank">Take 46 damage.</a> Will save DC 21 for half damage (23). Let me know if anyone has Spell Resistance.[/sblock]</p><p> </p><p>[sblock=Hogarth, Tenebryn]<a href="http://invisiblecastle.com/roller/view/1982653/" target="_blank">Take 25 damage.</a> Will save DC 21 for half damage (12). Let me know if anyone has Spell Resistance.[/sblock]</p><p> </p><p>[sblock=Ashnar]Lucky you, you take no damage and feel no pain. (You see your companions recoil in pain, though.) You do, however, feel a slight tingle letting you know that you have entered some spells area of influence.[/sblock]</p><p> </p><p>[sblock=Spellcraft DC 26]Things are starting to make sense. The damage, the teleporting issues, you've just entered an area guarded by a <a href="http://www.d20srd.org/srd/spells/forbiddance.htm" target="_blank"><em>Forbiddance</em></a> spell. Something seems a little off, though.</p><p>[sblock=Examine spell with Detect Magic]I need to point out an oog issue here. The original DM had the <em>Forbiddance</em> in here, but I think he mis-remembered a few things about how this spell works when putting this together. So, to fix things, assume that this is a customized version of Forbiddance with a couple of minor changes.</p><p> </p><p>A) Unless I have grossly underestimated the size of this adventure, there is no way a normal <em>Forbiddance</em> could cover all the area it does. So assume this has been Enlarged or otherwise expanded to cover the rest of the dungeon. Basically, from this point on, the <em>Forbiddance</em> will be in effect.</p><p> </p><p>B) When casting Forbiddance, one can create a password to prevent people from taking damage when entering. The original DM was under the impression that the password bypassed the <em>Teleport</em> restriction, so we're going to say that's how this particular version works. You know there's a password that allows <em>Teleportation</em>, but you don't know what it is.</p><p> </p><p>That's all I can think of on this. If you have any questions, let me know.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Heckler, post: 4714187, member: 39376"] ooc: that's most of you so moving on... After healing up and cleaning off as best you can, you advance towards the entrance. Stepping down under the overhang you find relief from the rain and can clearly see the large hole and the cavern beyond. While not well lit there is enough diffused light from outside that you can see well enough inside. There are several small tunnels going off either side of the cavern, and a larger tunnel on the opposite end. Around the edges of the cavern are many signs of habitation by the troglodytes: crude tools, broken weapons, makeshift beds, etc. However, there are no troglodytes in sight. In the center of the cavern is a loose pile of coins, likely the behir's hoard. With no enemies in sight, you cautiously enter the cavern when a searing pain strikes at the very soul of your being: [sblock=Charlarn, Rinaldo, Planus][URL="http://invisiblecastle.com/roller/view/1982646/"]Take 46 damage.[/URL] Will save DC 21 for half damage (23). Let me know if anyone has Spell Resistance.[/sblock] [sblock=Hogarth, Tenebryn][URL="http://invisiblecastle.com/roller/view/1982653/"]Take 25 damage.[/URL] Will save DC 21 for half damage (12). Let me know if anyone has Spell Resistance.[/sblock] [sblock=Ashnar]Lucky you, you take no damage and feel no pain. (You see your companions recoil in pain, though.) You do, however, feel a slight tingle letting you know that you have entered some spells area of influence.[/sblock] [sblock=Spellcraft DC 26]Things are starting to make sense. The damage, the teleporting issues, you've just entered an area guarded by a [URL="http://www.d20srd.org/srd/spells/forbiddance.htm"][I]Forbiddance[/I][/URL] spell. Something seems a little off, though. [sblock=Examine spell with Detect Magic]I need to point out an oog issue here. The original DM had the [I]Forbiddance[/I] in here, but I think he mis-remembered a few things about how this spell works when putting this together. So, to fix things, assume that this is a customized version of Forbiddance with a couple of minor changes. A) Unless I have grossly underestimated the size of this adventure, there is no way a normal [I]Forbiddance[/I] could cover all the area it does. So assume this has been Enlarged or otherwise expanded to cover the rest of the dungeon. Basically, from this point on, the [I]Forbiddance[/I] will be in effect. B) When casting Forbiddance, one can create a password to prevent people from taking damage when entering. The original DM was under the impression that the password bypassed the [I]Teleport[/I] restriction, so we're going to say that's how this particular version works. You know there's a password that allows [I]Teleportation[/I], but you don't know what it is. That's all I can think of on this. If you have any questions, let me know.[/sblock][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
The Lion's 2nd Face[Covaithe judging]
Top