What would a Que-Shu warrior on Krynn carry? A Cimmerian Barbarian? A half-elven ranger in the wood near Greyhawk? A thief jumping from shadow to shadow in the streets of Sanctuary at the blackest hour of night?
I'm not talking about the "usual" equipment like armor and weapons--or even specific clothing. I'm talking about the stuff that is usually skimmed over when describing an NPC--stuff you might find on a downed enemy if you rifled through his clothes.
This type of stuff comprise the details that make the game that much more "real" for the players. A little bit of this when a players says, "I'm looking over the dead goblin, checking for pockets, purses, or anything tied to his belt. What do I find?" can go a long way to making a game go from "OK" to "Fantastic!".
Let's consider your average, everyday Cimmerian Barbarian for an example. I would think a character like this would carry little, and if he has stuff on him, it's probably things like:
-- a coiled length of fishing line with a hook carved from bone and tied to the end.
-- flint, steel, tinder.
-- maybe a ring, armlet, bone/stone/leather necklace, or some other like jewelry.
-- a coin or three, most likely from Aquilonia.
-- maybe a dried, skinned pelt of a small animal. Probably rabbit or fox. Easy to carry and ready for barter.
-- maybe a homemade knife, carved from deer antler.
-- maybe a precious stone, not "cut", but chipped naturally from a node in the earth. These could be more like chips rather than bigger nuggets. Emerald, ruby, diamond are decent examples.
-- small pieces of metal, possibly a belt buckle or buttons taken from a downed enemy. Metal is scarce in Cimmeria. Anything that can be melted and re-forged might be valuable to the right people.
-- a horn, to signal or call prey.
That's what is coming to my mind. Have you any other ideas?
I'm not talking about the "usual" equipment like armor and weapons--or even specific clothing. I'm talking about the stuff that is usually skimmed over when describing an NPC--stuff you might find on a downed enemy if you rifled through his clothes.
This type of stuff comprise the details that make the game that much more "real" for the players. A little bit of this when a players says, "I'm looking over the dead goblin, checking for pockets, purses, or anything tied to his belt. What do I find?" can go a long way to making a game go from "OK" to "Fantastic!".
Let's consider your average, everyday Cimmerian Barbarian for an example. I would think a character like this would carry little, and if he has stuff on him, it's probably things like:
-- a coiled length of fishing line with a hook carved from bone and tied to the end.
-- flint, steel, tinder.
-- maybe a ring, armlet, bone/stone/leather necklace, or some other like jewelry.
-- a coin or three, most likely from Aquilonia.
-- maybe a dried, skinned pelt of a small animal. Probably rabbit or fox. Easy to carry and ready for barter.
-- maybe a homemade knife, carved from deer antler.
-- maybe a precious stone, not "cut", but chipped naturally from a node in the earth. These could be more like chips rather than bigger nuggets. Emerald, ruby, diamond are decent examples.
-- small pieces of metal, possibly a belt buckle or buttons taken from a downed enemy. Metal is scarce in Cimmeria. Anything that can be melted and re-forged might be valuable to the right people.
-- a horn, to signal or call prey.
That's what is coming to my mind. Have you any other ideas?