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The Living Greyhawk Gazetteer
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<blockquote data-quote="Warchild" data-source="post: 2008706" data-attributes="member: 769"><p>This a very good product in terms of setting layout and tidbits of information that can seed so very many crunchy plot lines. However, it suffers from from two minor problems and one very LARGE problem.</p><p></p><p>Firstly, i would have liked to seen a little more history in the beginning of the book. What few pages they had was not enough for me to get a full grasp of the setting, not having intimate experience with this setting's vast background and years of supplements. However, this is relatively minor problem.</p><p></p><p>Secondly, there is no real information on the major npc's, no stats, no serious entries. Again not a gigantic problem as i prefer major npc's to take a backseat to the players and campaign, but having them dragged behind your car is too much!!! Not enough info.</p><p></p><p>The first two problems would not amount to major loss of rating(probably would have been a 4 for sure), but these two minor problems in conjunction with the next.........</p><p></p><p>Thirdly, there are no rules!! No feats, no prestige classes, no templates, nothing!!! </p><p>I already hear what you are saying....</p><p>"But...but, the class books are default for the Greyhawk setting!!"</p><p>Sorry, no dice. Any "setting" book that requires anything beyond the core books and the Setting supplement is deficient. </p><p>The fact that in order to get setting rules, the Greyhawk Gazeteer requires you to spend 80+ dollars on 4 extra books, is a gut shot to my review.</p><p></p><p>Bottom line:</p><p>The book is very well done, but to get the full effect of the setting requires you spend 80 or more dollars in extra supplements. If you already possess these supplements, don't mind the extra costs, or simply don't mind playing without any setting specific rules or flavor, then this book would be a very fine addition to your game table.</p></blockquote><p></p>
[QUOTE="Warchild, post: 2008706, member: 769"] This a very good product in terms of setting layout and tidbits of information that can seed so very many crunchy plot lines. However, it suffers from from two minor problems and one very LARGE problem. Firstly, i would have liked to seen a little more history in the beginning of the book. What few pages they had was not enough for me to get a full grasp of the setting, not having intimate experience with this setting's vast background and years of supplements. However, this is relatively minor problem. Secondly, there is no real information on the major npc's, no stats, no serious entries. Again not a gigantic problem as i prefer major npc's to take a backseat to the players and campaign, but having them dragged behind your car is too much!!! Not enough info. The first two problems would not amount to major loss of rating(probably would have been a 4 for sure), but these two minor problems in conjunction with the next......... Thirdly, there are no rules!! No feats, no prestige classes, no templates, nothing!!! I already hear what you are saying.... "But...but, the class books are default for the Greyhawk setting!!" Sorry, no dice. Any "setting" book that requires anything beyond the core books and the Setting supplement is deficient. The fact that in order to get setting rules, the Greyhawk Gazeteer requires you to spend 80+ dollars on 4 extra books, is a gut shot to my review. Bottom line: The book is very well done, but to get the full effect of the setting requires you spend 80 or more dollars in extra supplements. If you already possess these supplements, don't mind the extra costs, or simply don't mind playing without any setting specific rules or flavor, then this book would be a very fine addition to your game table. [/QUOTE]
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