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<blockquote data-quote="Killer Shrike" data-source="post: 2012111" data-attributes="member: 1829"><p>I would just like to point out that this product is a GAZETTEER. Gazetteers are essentially travelouges and fact books detailing the current affairs of locales, points of interest, and relevant history which most anyone would know in such a locale. </p><p></p><p>The LGG fufills this purpose admirably.</p><p></p><p>It is not a rule book, nor is it a 'neat new add-on rules and gimmicks to spice up your campaign'. Nor is it a Personality Dossier. Finally, a person does not need to buy any of the class books to enjoy or use the LGG, and it does not in any way intimate that you would. </p><p></p><p>Knocking the LGG for not having mechanic add-ons (which really should be campaign independent or at most semi-independent in the first place) is equivalent to knocking mechanic books for not having maps and detailed backgrounds of the geopolitical aspects of a favored campaign setting. </p><p></p><p>The only thing one needs to enjoy and gain the full benefit of the LGG is the LGG itself.</p><p></p><p>Yes, there is far more info available scattered across 20-odd years of supplements, but no book could ever coalesce that much material into one product, so owners of vintage material will have some extra depth and breadth of detail available to them. Thats reality. At least the LGG is written from the perspective that a reader probably doesnt have such material rather than assuming and expecting the opposite. The LGG stands as an independent resource that fufills it purpose in every particular.</p><p></p><p>Giving it 3 stars because it isnt just like the FRCS is similar rating an apple 3 stars because it isnt just like an orange.</p></blockquote><p></p>
[QUOTE="Killer Shrike, post: 2012111, member: 1829"] I would just like to point out that this product is a GAZETTEER. Gazetteers are essentially travelouges and fact books detailing the current affairs of locales, points of interest, and relevant history which most anyone would know in such a locale. The LGG fufills this purpose admirably. It is not a rule book, nor is it a 'neat new add-on rules and gimmicks to spice up your campaign'. Nor is it a Personality Dossier. Finally, a person does not need to buy any of the class books to enjoy or use the LGG, and it does not in any way intimate that you would. Knocking the LGG for not having mechanic add-ons (which really should be campaign independent or at most semi-independent in the first place) is equivalent to knocking mechanic books for not having maps and detailed backgrounds of the geopolitical aspects of a favored campaign setting. The only thing one needs to enjoy and gain the full benefit of the LGG is the LGG itself. Yes, there is far more info available scattered across 20-odd years of supplements, but no book could ever coalesce that much material into one product, so owners of vintage material will have some extra depth and breadth of detail available to them. Thats reality. At least the LGG is written from the perspective that a reader probably doesnt have such material rather than assuming and expecting the opposite. The LGG stands as an independent resource that fufills it purpose in every particular. Giving it 3 stars because it isnt just like the FRCS is similar rating an apple 3 stars because it isnt just like an orange. [/QUOTE]
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