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<blockquote data-quote="Ao the Overkitty" data-source="post: 1561593" data-attributes="member: 9758"><p><strong>Journal of Seth Lochmar - September 21st</strong></p><p></p><p>September 21st, 1002</p><p></p><p>The family that went to Towerview arrived in Stockport Thursday about midday. Having ridden in on horseback, I’m assuming they purchased mounts from Horsedowns. Besides Robert, they also had a face I hadn’t seen in a while with them. It seems Leetah had returned from Speculation and Kantu, thankfully without Olva. Fiona caught up with Geffen and arranged for transport for us up to their lands. It’s easier travel back to home from there, since this area is rather hilly.</p><p></p><p>They were all rather impressed that I convinced Sheriff Todd to let us help him. It seems they met him before he left for the meeting and considered him to be rather stubborn. Now we just had to come up with a plan to actually confront the Death Knight. His fleet usually stayed underwater until they were ready to attack. Then they’d surface and take their prey by surprise. There didn’t seem to be a way to get the drop on them. After all, you’d have to know exactly where they were going to be. Hmm... perhaps setting up a decoy boat as a trap, but we’d have to hide the rest of the fleet somehow. Well, we’ve got a few week’s to plan this.</p><p></p><p>But anyway, while we were sailing upon the Sandhaven boat, we noticed a distress flag being flown on a nearby island called Kobold Island. According to Geffen, there was a Lochmar settlement on that island. Well… it used to be a Coastham settlement, until the last group of Lochmars wiped out Coastham. Geffen understood our need to go check it out and arranged to have the boat come back for us in one day. We took a dingy to shore and headed inland to the settlement, where we found a bit of a scuffle going on. A human woman in McLar dress and a gnomish woman in armor were arguing and coming to blows over something. After I broke the fight up, I found they were fighting over what to do in the situation they were in. There were several people milling about, having been watching the fight. What passed for the island’s militia was seriously beaten up. Apparently, the local Locathah population had taken over the settlement’s watermill and taken up residence there. Sen McLar, who was apparently the mayor of this settlement, had tried to talk to the Locathah. Of course, she didn’t speak Aquan, so her attempts had just resulted in her getting shot. Harriet Cleverbrawl, who was head of the militia, had tried a full frontal assault, which had ended in the lot of the militia getting shot.</p><p></p><p>Now, apparently the previous group of Lochmars had negotiated with the Locathah, offering them a place to live in an abandoned town by a lake, which fed the river that the watermill resides along. Troy bound a water elemental at the bottom of the lake to raise the water level over the abandoned town to make it more hospitable for the Locathah. The water elemental’s binding was made with the proviso that it would stay as long as soul resided in the town.</p><p></p><p>We approached the Watermill loudly proclaiming in Aquan that we wanted to talk. After leaving our armor and weapons outside with the mayor, we went inside to talk to Shooshl, the Locathah shaman. Apparently a Locathah ghost named Oosa had taken up residence within the water town and scared off the rest of them. Not having a place to stay, they moved into the watermill. Oosa had arrived to their town corporeal and alive as a druid from another settlement. He later died while visiting. Shooshl told us he was an odd sort, being obsessed with the bottom of the lake and chased them all away from that area. We agreed to get rid of the ghost so that they could leave the settlement’s watermill and return to the underwater town.</p><p></p><p>When we got up river to the lake and town, Fiona made it possible for the others to all breathe the water. Thanks to a pear we had picked up in the Crease, I was able to move through the water and breathe with ease.</p><p></p><p>Finding Oosa wasn’t hard since he came to us. He didn’t attack us. In fact, he wanted us to help put him to rest. I knew he was lying to us about how to put him to rest and he was just using us, but I led him lead the way, since he knew the area better.</p><p></p><p>He led us to a trapped entrance of an underwater cave, which Leetah quickly disabled. Once we found a laboratory with notes on binding water elementals, Oosa tried to possess Tellsford. A long fight ensued with him possessing people and Lumin moving to knock him out with his magic circle against evil. It took a while, but we finally managed to dissipate him for a day. By now, we had figured out that what was keeping him here was his desire to control the water elemental. So, by changing the requirements of its binding, we could make Oosa go away for good.</p><p></p><p>While searching around, we found mention of one of Troy’s pets being kept there. Rettis Obbis, a vampire sorcerer kobold of some notoriety, was imprisoned her for only Troy knows why. He was trapped in an upside-down glass dome with a raised platform and running water underneath. He had cast obscuring mist within the dome and hid within the mists when he heard us approach. His magic missiles really stung and he did a good job of taking out Fiona, Leetah, and Tellsford, but Padriac, Lumin and I helped keep the others up and together we all managed to turn Rettis gaseous for good. Since he had no coffin and could not escape through the water, Rettis had no way to reform and heal. At least Troy was smart.</p><p></p><p>In the river underneath Rettis’s home, we found a magic goblet mentioned in Troy’s notes for use in binding the water elemental. Lumin and I went down and talked to the Elemental while the rest of the group headed back to the watermill. He was very lonely, so I stayed and talked with him for a while. The rest of the family went on back to meet the Sandhaven boat while Lumin and I stayed behind to perform the rebinding ceremony. Now that the Locathahs know about the elemental, they’ve promised to come down and play with it and keep it company.</p><p></p><p>Tomorrow, I’ll be returning to Arleans when a Sandhaven boat comes by to pick me up.</p></blockquote><p></p>
[QUOTE="Ao the Overkitty, post: 1561593, member: 9758"] [b]Journal of Seth Lochmar - September 21st[/b] September 21st, 1002 The family that went to Towerview arrived in Stockport Thursday about midday. Having ridden in on horseback, I’m assuming they purchased mounts from Horsedowns. Besides Robert, they also had a face I hadn’t seen in a while with them. It seems Leetah had returned from Speculation and Kantu, thankfully without Olva. Fiona caught up with Geffen and arranged for transport for us up to their lands. It’s easier travel back to home from there, since this area is rather hilly. They were all rather impressed that I convinced Sheriff Todd to let us help him. It seems they met him before he left for the meeting and considered him to be rather stubborn. Now we just had to come up with a plan to actually confront the Death Knight. His fleet usually stayed underwater until they were ready to attack. Then they’d surface and take their prey by surprise. There didn’t seem to be a way to get the drop on them. After all, you’d have to know exactly where they were going to be. Hmm... perhaps setting up a decoy boat as a trap, but we’d have to hide the rest of the fleet somehow. Well, we’ve got a few week’s to plan this. But anyway, while we were sailing upon the Sandhaven boat, we noticed a distress flag being flown on a nearby island called Kobold Island. According to Geffen, there was a Lochmar settlement on that island. Well… it used to be a Coastham settlement, until the last group of Lochmars wiped out Coastham. Geffen understood our need to go check it out and arranged to have the boat come back for us in one day. We took a dingy to shore and headed inland to the settlement, where we found a bit of a scuffle going on. A human woman in McLar dress and a gnomish woman in armor were arguing and coming to blows over something. After I broke the fight up, I found they were fighting over what to do in the situation they were in. There were several people milling about, having been watching the fight. What passed for the island’s militia was seriously beaten up. Apparently, the local Locathah population had taken over the settlement’s watermill and taken up residence there. Sen McLar, who was apparently the mayor of this settlement, had tried to talk to the Locathah. Of course, she didn’t speak Aquan, so her attempts had just resulted in her getting shot. Harriet Cleverbrawl, who was head of the militia, had tried a full frontal assault, which had ended in the lot of the militia getting shot. Now, apparently the previous group of Lochmars had negotiated with the Locathah, offering them a place to live in an abandoned town by a lake, which fed the river that the watermill resides along. Troy bound a water elemental at the bottom of the lake to raise the water level over the abandoned town to make it more hospitable for the Locathah. The water elemental’s binding was made with the proviso that it would stay as long as soul resided in the town. We approached the Watermill loudly proclaiming in Aquan that we wanted to talk. After leaving our armor and weapons outside with the mayor, we went inside to talk to Shooshl, the Locathah shaman. Apparently a Locathah ghost named Oosa had taken up residence within the water town and scared off the rest of them. Not having a place to stay, they moved into the watermill. Oosa had arrived to their town corporeal and alive as a druid from another settlement. He later died while visiting. Shooshl told us he was an odd sort, being obsessed with the bottom of the lake and chased them all away from that area. We agreed to get rid of the ghost so that they could leave the settlement’s watermill and return to the underwater town. When we got up river to the lake and town, Fiona made it possible for the others to all breathe the water. Thanks to a pear we had picked up in the Crease, I was able to move through the water and breathe with ease. Finding Oosa wasn’t hard since he came to us. He didn’t attack us. In fact, he wanted us to help put him to rest. I knew he was lying to us about how to put him to rest and he was just using us, but I led him lead the way, since he knew the area better. He led us to a trapped entrance of an underwater cave, which Leetah quickly disabled. Once we found a laboratory with notes on binding water elementals, Oosa tried to possess Tellsford. A long fight ensued with him possessing people and Lumin moving to knock him out with his magic circle against evil. It took a while, but we finally managed to dissipate him for a day. By now, we had figured out that what was keeping him here was his desire to control the water elemental. So, by changing the requirements of its binding, we could make Oosa go away for good. While searching around, we found mention of one of Troy’s pets being kept there. Rettis Obbis, a vampire sorcerer kobold of some notoriety, was imprisoned her for only Troy knows why. He was trapped in an upside-down glass dome with a raised platform and running water underneath. He had cast obscuring mist within the dome and hid within the mists when he heard us approach. His magic missiles really stung and he did a good job of taking out Fiona, Leetah, and Tellsford, but Padriac, Lumin and I helped keep the others up and together we all managed to turn Rettis gaseous for good. Since he had no coffin and could not escape through the water, Rettis had no way to reform and heal. At least Troy was smart. In the river underneath Rettis’s home, we found a magic goblet mentioned in Troy’s notes for use in binding the water elemental. Lumin and I went down and talked to the Elemental while the rest of the group headed back to the watermill. He was very lonely, so I stayed and talked with him for a while. The rest of the family went on back to meet the Sandhaven boat while Lumin and I stayed behind to perform the rebinding ceremony. Now that the Locathahs know about the elemental, they’ve promised to come down and play with it and keep it company. Tomorrow, I’ll be returning to Arleans when a Sandhaven boat comes by to pick me up. [/QUOTE]
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