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General Tabletop Discussion
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The logic behind magic items treasure tables?
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<blockquote data-quote="Gnarl45" data-source="post: 6879863" data-attributes="member: 6787695"><p>The logic is that random treasures are fun! They're even better when you let the players roll.</p><p></p><p>Having powerful magic items on the list and not so powerful items is also part of the fun. It's kind of like gambling in Vegas <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>The idea behind having multiple tables is to (randomly) give items that are appropriate for the characters' level. Some of them are powerful for their level and others kind of crap. 1st level characters shouldn't have a spell scroll with meteor swarm on it or a holy avenger.</p></blockquote><p></p>
[QUOTE="Gnarl45, post: 6879863, member: 6787695"] The logic is that random treasures are fun! They're even better when you let the players roll. Having powerful magic items on the list and not so powerful items is also part of the fun. It's kind of like gambling in Vegas :). The idea behind having multiple tables is to (randomly) give items that are appropriate for the characters' level. Some of them are powerful for their level and others kind of crap. 1st level characters shouldn't have a spell scroll with meteor swarm on it or a holy avenger. [/QUOTE]
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The logic behind magic items treasure tables?
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