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*Pathfinder & Starfinder
The logistics of the squire
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<blockquote data-quote="bgbarcus" data-source="post: 7274842" data-attributes="member: 6784891"><p>Henchmen in my game are pseudo-NPC adventurers employed by the PCs. Their only restriction is that they must stay lower level than their employer. I don't give henchmen an equal share of XP - they receive XP equal to 50% of what their employer receives when they participate in the adventure, or 25% when they are not in the adventure. This keeps the henchmen at useful levels to either support their employer in future dungeons, as aids in a dominion, or to become a PC if their employer dies.</p><p></p><p>The squire that comes with a noble background is treated as a henchman who does not have the option to leave (as DM I always have the final say on what a henchman does).</p><p></p><p>Hirelings (porters, men-at-arms, wagon drivers, etc.) are almost always ignored in any combat. If the PCs left a bunch of hirelings at the mouth of a dungeon with leaving a few henchmen to defend them, I might roll random encounters as a reminder that the PCs have a responsibility to help defend their hirelings. OTOH, a battle at camp will not involve hirelings - they dive for cover under wagons, scramble up trees, tuck themselves between rocks, or whatever is necessary to stay out of the fight.</p></blockquote><p></p>
[QUOTE="bgbarcus, post: 7274842, member: 6784891"] Henchmen in my game are pseudo-NPC adventurers employed by the PCs. Their only restriction is that they must stay lower level than their employer. I don't give henchmen an equal share of XP - they receive XP equal to 50% of what their employer receives when they participate in the adventure, or 25% when they are not in the adventure. This keeps the henchmen at useful levels to either support their employer in future dungeons, as aids in a dominion, or to become a PC if their employer dies. The squire that comes with a noble background is treated as a henchman who does not have the option to leave (as DM I always have the final say on what a henchman does). Hirelings (porters, men-at-arms, wagon drivers, etc.) are almost always ignored in any combat. If the PCs left a bunch of hirelings at the mouth of a dungeon with leaving a few henchmen to defend them, I might roll random encounters as a reminder that the PCs have a responsibility to help defend their hirelings. OTOH, a battle at camp will not involve hirelings - they dive for cover under wagons, scramble up trees, tuck themselves between rocks, or whatever is necessary to stay out of the fight. [/QUOTE]
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