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General Tabletop Discussion
*Pathfinder & Starfinder
The logistics of the squire
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<blockquote data-quote="Garthanos" data-source="post: 7489710" data-attributes="member: 82504"><p>Thank you for even a minor elaborating.</p><p></p><p>You are right not everyone wants to be that baronette or even plays their characters as standing in the lime light so they become famous, nor do they necessarily want to play that sub game with the castle and troups and not everyone wants their character to be a batman with a robin or more thematically Lancelot with a Parcifal or perhaps the very first Gilgamesh and Enkidu. The fighter is very general class and at minimum or most? that kind of thing needs to be offered as a choice with similarly valuable alternate options if it is used.</p><p></p><p> That said I do not think making story choices part of the character concept (via background choices or via various career advancement choices like classes and feats) makes story unimportant it gives the player agency over elements of the story that is all. If I was playng an Aes Sedai from the world fo the Wheel of Time it would be inappropriate to NOT have that bondmate and that character/class needs designed with that in mind... just like if you were playing Druid in 3e and you get a bear.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7489710, member: 82504"] Thank you for even a minor elaborating. You are right not everyone wants to be that baronette or even plays their characters as standing in the lime light so they become famous, nor do they necessarily want to play that sub game with the castle and troups and not everyone wants their character to be a batman with a robin or more thematically Lancelot with a Parcifal or perhaps the very first Gilgamesh and Enkidu. The fighter is very general class and at minimum or most? that kind of thing needs to be offered as a choice with similarly valuable alternate options if it is used. That said I do not think making story choices part of the character concept (via background choices or via various career advancement choices like classes and feats) makes story unimportant it gives the player agency over elements of the story that is all. If I was playng an Aes Sedai from the world fo the Wheel of Time it would be inappropriate to NOT have that bondmate and that character/class needs designed with that in mind... just like if you were playing Druid in 3e and you get a bear. [/QUOTE]
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Community
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The logistics of the squire
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