Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Logistics of Trapping a God (Or all of them.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GM Lent" data-source="post: 7121135" data-attributes="member: 6798775"><p>I would start from the other end, if I were you. You have a world in which there is only one god who is widely recognized, but a cult is growing around a god that challenges that monotheistic status quo.</p><p></p><p>Questions then become:</p><p>1. Do the masses KNOW that there used to be a bunch of other gods? If they have heard of those other gods, do the people believe they existed? (what if, say, Johovah wrote a book millennia ago, and distributed it to Zeus and Shiva and Odin and the rest, trapping all of them? And now, in our current age, most people believe that the Norse and Greek gods and all the other pantheons are just stories people made up and told each other way back when).</p><p>2. What does it mean to be a god? Why can't the others break out of whatever prison or veil holds them back? Why is the other remaining god so weak?</p><p>3. How much time has passed since the imprisonment of the other gods? Elves have long memories, dragons even longer, and some creatures don't age at all. How did the knowledge get lost, if it did? And if people know about the other gods, why hasn't any church tried to free them? Or did they try and fail? How widely known is that attempt?</p><p></p><p>I wouldn't worry about the mechanics of how it all happened. As your players learn more about the history of the world, you'll likely arrive at a solution best suited to them and how they think. Their conversations about possible ways it happened will likely inspire a better solution than you would have come up with anyway, and then they get the extreme pleasure of having "figured it out."</p></blockquote><p></p>
[QUOTE="GM Lent, post: 7121135, member: 6798775"] I would start from the other end, if I were you. You have a world in which there is only one god who is widely recognized, but a cult is growing around a god that challenges that monotheistic status quo. Questions then become: 1. Do the masses KNOW that there used to be a bunch of other gods? If they have heard of those other gods, do the people believe they existed? (what if, say, Johovah wrote a book millennia ago, and distributed it to Zeus and Shiva and Odin and the rest, trapping all of them? And now, in our current age, most people believe that the Norse and Greek gods and all the other pantheons are just stories people made up and told each other way back when). 2. What does it mean to be a god? Why can't the others break out of whatever prison or veil holds them back? Why is the other remaining god so weak? 3. How much time has passed since the imprisonment of the other gods? Elves have long memories, dragons even longer, and some creatures don't age at all. How did the knowledge get lost, if it did? And if people know about the other gods, why hasn't any church tried to free them? Or did they try and fail? How widely known is that attempt? I wouldn't worry about the mechanics of how it all happened. As your players learn more about the history of the world, you'll likely arrive at a solution best suited to them and how they think. Their conversations about possible ways it happened will likely inspire a better solution than you would have come up with anyway, and then they get the extreme pleasure of having "figured it out." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Logistics of Trapping a God (Or all of them.)
Top