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The Long Arm of Lauto:Broken Wards (DM:Ukingsken)
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<blockquote data-quote="ukingsken" data-source="post: 4877042" data-attributes="member: 78358"><p>As Kamotz calls down the fury of Lauto, holy light smashes into the remaining phantom and with a shudder it evaporates. Clattering to the floor where it stood is a suit of plate mail.</p><p></p><p>[sblock=actions]<a href="http://invisiblecastle.com/roller/view/2186880/" target="_blank"> Kamotz 1d20+6=25, 2d4+4=9</a></p><p>Kamotz - Standard action to attack Phantom (Hit AC) 9 damage[/sblock]</p><p></p><p><strong><span style="color: DarkRed">END FIGHT</span></strong></p><p><strong><span style="color: DarkRed"></span></strong></p><p><strong><span style="color: DarkRed"></span></strong>Looking around the room, the silence is deafening. When no more threats appear you each take a moment to evaluate the situation. Vixo is the first to notice when the pulsing radiance changes.</p><p></p><p>During the fight negative energy had been creeping ever onward, passing beyond your sight some time ago. However at some point it stopped the steady creep and in fact seems to now be moving backwards.</p><p></p><p>With chilling certainty Morvannon realises what is happening<span style="color: White">. The energy had been spreading, infecting enough of the latent wards to power Slardazials spell. Having collected enough mystic energy the scepter will draw it back unto itself, expunging the energy in what can only be a disastrous wave of negative energy.</span></p><p><span style="color: White"></span></p><p><span style="color: White">You need to get that scepter down, and fast!</span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong><span style="color: DarkRed">SKILL CHALLENGE</span></strong></span></p><p><span style="color: White"><strong><span style="color: DarkRed"></span></strong></span></p><p><span style="color: White"><strong><span style="color: DarkRed"></span></strong><span style="color: DarkRed"><span style="color: White">[Sblock=Explanation]</span></span></span></p><p><span style="color: White"><span style="color: DarkRed"><span style="color: White">So we are immediately jumping into the skill challenge. The objective, obviously is to somehow stop the Scepter from expunging it's negative energy wave and raising several miles worth of corpses. </span></span></span></p><p><span style="color: White"><span style="color: DarkRed"><span style="color: White"></span></span></span></p><p><span style="color: White"><span style="color: DarkRed"><span style="color: White">I'm a fan of the open book for Skill Challenges, so that being said I'll tell you what the "Major" skills I anticipate being used here are, and feel free to go off book. If you can RP why that skill would help, I can RP a success or failure out of it depending on the dice.</span></span></span></p><p><span style="color: White"><span style="color: DarkRed"><span style="color: White"></span></span></span></p><p>8 successes before 4 failures</p><p>Major skills are Arcana, Religion, Nature. Like I said beyond that feel free to improvise. Be creative. I have already thought up what a lot of different skills could do so don't be afraid to try them. </p><p></p><p>I'd like it if we could still act in turn, as that way everyone gets a chance to RP a bit here. Also don't forget that you can help by aiding another, giving ye olde skill bonuses. Beyond that I will only say that this skill challenge also has a time limit, which will be reflected in the flavor text.</p><p></p><p>Good Luck![/sblock]</p><p></p><p>[sblock=Turn Order]</p><p>Vixo <span style="color: Magenta">YOUR TURN</span></p><p>Morvannon</p><p>Magnus</p><p>Grakk</p><p>Vrrsk't</p><p>Kamotz[/sblock]</p><p></p><p>As you all rush to the east end of the hall, clambering over rubble and past the dessicated undead, you form a tight semi circle around the Scepter.</p><p></p><p>It hangs suspended in mid air over an altar stained red with what must be blood. Inscribed in the blood are runes of fell purpose, pulsing in time with the contracting radiance. The negative energy arcs from the runes to the scepter and from there it mushrooms out and down through the altar.</p><p></p><p>The altar itself has had new carvings cut into it, overtop of the original Lauton designs. These new carvings are runes of similar origin to those up top, depicting ideas more then words, deeds more then thoughts. You all know that if something doesn't happen quickly, you could all be doomed. As if on cue Grakk gesticulates wildly at the door, and you all turn to see the radiance pull up to the doorway.</p></blockquote><p></p>
[QUOTE="ukingsken, post: 4877042, member: 78358"] As Kamotz calls down the fury of Lauto, holy light smashes into the remaining phantom and with a shudder it evaporates. Clattering to the floor where it stood is a suit of plate mail. [sblock=actions][url=http://invisiblecastle.com/roller/view/2186880/] Kamotz 1d20+6=25, 2d4+4=9[/url] Kamotz - Standard action to attack Phantom (Hit AC) 9 damage[/sblock] [B][COLOR=DarkRed]END FIGHT [/COLOR][/B]Looking around the room, the silence is deafening. When no more threats appear you each take a moment to evaluate the situation. Vixo is the first to notice when the pulsing radiance changes. During the fight negative energy had been creeping ever onward, passing beyond your sight some time ago. However at some point it stopped the steady creep and in fact seems to now be moving backwards. With chilling certainty Morvannon realises what is happening[COLOR=White]. The energy had been spreading, infecting enough of the latent wards to power Slardazials spell. Having collected enough mystic energy the scepter will draw it back unto itself, expunging the energy in what can only be a disastrous wave of negative energy. You need to get that scepter down, and fast! [B][COLOR=DarkRed]SKILL CHALLENGE [/COLOR][/B][COLOR=DarkRed][COLOR=White][Sblock=Explanation] So we are immediately jumping into the skill challenge. The objective, obviously is to somehow stop the Scepter from expunging it's negative energy wave and raising several miles worth of corpses. I'm a fan of the open book for Skill Challenges, so that being said I'll tell you what the "Major" skills I anticipate being used here are, and feel free to go off book. If you can RP why that skill would help, I can RP a success or failure out of it depending on the dice. [/COLOR][/COLOR][/COLOR] 8 successes before 4 failures Major skills are Arcana, Religion, Nature. Like I said beyond that feel free to improvise. Be creative. I have already thought up what a lot of different skills could do so don't be afraid to try them. I'd like it if we could still act in turn, as that way everyone gets a chance to RP a bit here. Also don't forget that you can help by aiding another, giving ye olde skill bonuses. Beyond that I will only say that this skill challenge also has a time limit, which will be reflected in the flavor text. Good Luck![/sblock] [sblock=Turn Order] Vixo [COLOR=Magenta]YOUR TURN[/COLOR] Morvannon Magnus Grakk Vrrsk't Kamotz[/sblock] As you all rush to the east end of the hall, clambering over rubble and past the dessicated undead, you form a tight semi circle around the Scepter. It hangs suspended in mid air over an altar stained red with what must be blood. Inscribed in the blood are runes of fell purpose, pulsing in time with the contracting radiance. The negative energy arcs from the runes to the scepter and from there it mushrooms out and down through the altar. The altar itself has had new carvings cut into it, overtop of the original Lauton designs. These new carvings are runes of similar origin to those up top, depicting ideas more then words, deeds more then thoughts. You all know that if something doesn't happen quickly, you could all be doomed. As if on cue Grakk gesticulates wildly at the door, and you all turn to see the radiance pull up to the doorway. [/QUOTE]
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