Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
The Long Journey Home
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Universal_narration" data-source="post: 6039484" data-attributes="member: 6699115"><p>With everyone ready the teams enter their respective Airlocks on either side of the ship. As the pressure is changing you hear a link start over your intercom.</p><p></p><p><strong> "Echo and Sierra squads, this is Bart your wonderful and dashing pilot. As you are no doubt aware we are getting damaged by unknown scary space droids. Now what I need you to do is defend our precious cargo that is our lives so I can charge up the Paksis core of the ship again to make another jump. I don't really want to stay near these things. </strong></p><p><strong></strong></p><p><strong>My radars are picking up that there are what I presume to be boarding vessels one either side of the Wanderer. Those ships are sending quite a few of the smaller robots to shred the side of the ship, we haven't had any full blown hull breaches yet but its only a matter of time. My expert advice in this situation is ignore the boarding vessels for now and rip off those robots from the side of the ship. There are two shall we call them 'anti-Wanderer' robots with large cannons on their backs on either side. Those should be a priority from those with longer range. I hope you put my tactically soothing advice to good use.</strong></p><p><strong></strong></p><p><strong>I now hand you over to my bridge officer Ezra she will make sure you are informed of any additional problems that might arise, while I get use the heck out of here!!" </strong></p><p></p><p>A few short moments after Bart finishes his transmission the doors open to the Port and Starboard side. As he said there are two robots floating out in space either side of the ship with large what look like rocket launchers on their backs. These robots are bipedal mechs though lack arms, they instead have braces for the cannon and what looks like reverse thrusters presumably to keep them steady as they fire.</p><p></p><p>The more pressing problem is each side has 6 smaller robots that are also bipedal robots. However they have spindly legs and arms, their lower and upper bodies are somewhat triangular in shape as they approach are comparatively small rotary mechanism to spin their body round attaching the two halves of them. Their upper 'head' is entirely flat and seems to be a square shape that when looked from above covers the rest of their body.</p><p></p><p>[ooc] You can take a first set of actions before it starts initiative, I will get a combat map ready in some way. [/ooc]</p></blockquote><p></p>
[QUOTE="Universal_narration, post: 6039484, member: 6699115"] With everyone ready the teams enter their respective Airlocks on either side of the ship. As the pressure is changing you hear a link start over your intercom. [b] "Echo and Sierra squads, this is Bart your wonderful and dashing pilot. As you are no doubt aware we are getting damaged by unknown scary space droids. Now what I need you to do is defend our precious cargo that is our lives so I can charge up the Paksis core of the ship again to make another jump. I don't really want to stay near these things. My radars are picking up that there are what I presume to be boarding vessels one either side of the Wanderer. Those ships are sending quite a few of the smaller robots to shred the side of the ship, we haven't had any full blown hull breaches yet but its only a matter of time. My expert advice in this situation is ignore the boarding vessels for now and rip off those robots from the side of the ship. There are two shall we call them 'anti-Wanderer' robots with large cannons on their backs on either side. Those should be a priority from those with longer range. I hope you put my tactically soothing advice to good use. I now hand you over to my bridge officer Ezra she will make sure you are informed of any additional problems that might arise, while I get use the heck out of here!!" [/b] A few short moments after Bart finishes his transmission the doors open to the Port and Starboard side. As he said there are two robots floating out in space either side of the ship with large what look like rocket launchers on their backs. These robots are bipedal mechs though lack arms, they instead have braces for the cannon and what looks like reverse thrusters presumably to keep them steady as they fire. The more pressing problem is each side has 6 smaller robots that are also bipedal robots. However they have spindly legs and arms, their lower and upper bodies are somewhat triangular in shape as they approach are comparatively small rotary mechanism to spin their body round attaching the two halves of them. Their upper 'head' is entirely flat and seems to be a square shape that when looked from above covers the rest of their body. [ooc] You can take a first set of actions before it starts initiative, I will get a combat map ready in some way. [/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Long Journey Home
Top