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NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
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<blockquote data-quote="Universal_narration" data-source="post: 6040183" data-attributes="member: 6699115"><p>[ooc] @<u><a href="http://www.enworld.org/forum/member.php?u=5134" target="_blank">Ghost</a></u> , they do have anatomy. The A.W.B arms however are the gun itself. </p><p></p><p>@ Arthur, companions have their own initiative and actions. They function as mini-characters.</p><p> </p><p>@ Everyone, you get to move half your move out before we roll initiative and a relatively passive action, setting up, putting up a buff etc. (basically no attacks yet). The map is rudimentary but should serve our purposes well. I am still learning it too so forgive a mistake or two. It can be freely edited by players to put down tiles lines etc for their effects. DO NOT SAVE if you have altered the map in a way that you don't want, like erasing half the map. After each turn save the map so your counter has updated.</p><p></p><p>1) Upload an image of your character using something like pixlr or photobucket. Then use the upload function to give yourself and icon that you can save. Then place it within half your move action away from the opening on the ship to the port for Echo and starboard for Sierra. Exception of mikhail who will need a large token and place himself at the opening to the north with his tank.</p><p></p><p>Note: 4kb size limit, 39 x 39 pixels.</p><p></p><p>2) The maps use squares, assume a distance of X is that many squares.</p><p></p><p>3) Most of the map is an expanse into space, the grey bit is part of the Wanderer, the enemies on the ship are the guys with claws and the A.W.B are the ones in space. The boarding ships are just off panel either side of the map. </p><p></p><p>The electrical bits are damage part of the ship that can hurt you, the black 'smoky' bits count as concealment if shooting through or into it.</p><p></p><p>4) I am going to start a thread in the Campaign section, when you have understood the things you need to about the map and placed your character, reply with 'ready'. If not you can ask questions in that thread about the map editor.</p><p></p><p>5) Every time you finish one of your turns update your position on the map and post with end turn at the end of your post when your position has updated. Or edit your post to include end turn when you finish changing your position. </p><p></p><p>The map can be found here: <a href="http://www.pbpmap.com/maps/U0005946M0000080C6165678/map.php" target="_blank">http://www.pbpmap.com/maps/U0005946M0000080C6165678/map.php</a>[/ooc]</p></blockquote><p></p>
[QUOTE="Universal_narration, post: 6040183, member: 6699115"] [ooc] @[U][URL="http://www.enworld.org/forum/member.php?u=5134"]Ghost[/URL][/U] , they do have anatomy. The A.W.B arms however are the gun itself. @ Arthur, companions have their own initiative and actions. They function as mini-characters. @ Everyone, you get to move half your move out before we roll initiative and a relatively passive action, setting up, putting up a buff etc. (basically no attacks yet). The map is rudimentary but should serve our purposes well. I am still learning it too so forgive a mistake or two. It can be freely edited by players to put down tiles lines etc for their effects. DO NOT SAVE if you have altered the map in a way that you don't want, like erasing half the map. After each turn save the map so your counter has updated. 1) Upload an image of your character using something like pixlr or photobucket. Then use the upload function to give yourself and icon that you can save. Then place it within half your move action away from the opening on the ship to the port for Echo and starboard for Sierra. Exception of mikhail who will need a large token and place himself at the opening to the north with his tank. Note: 4kb size limit, 39 x 39 pixels. 2) The maps use squares, assume a distance of X is that many squares. 3) Most of the map is an expanse into space, the grey bit is part of the Wanderer, the enemies on the ship are the guys with claws and the A.W.B are the ones in space. The boarding ships are just off panel either side of the map. The electrical bits are damage part of the ship that can hurt you, the black 'smoky' bits count as concealment if shooting through or into it. 4) I am going to start a thread in the Campaign section, when you have understood the things you need to about the map and placed your character, reply with 'ready'. If not you can ask questions in that thread about the map editor. 5) Every time you finish one of your turns update your position on the map and post with end turn at the end of your post when your position has updated. Or edit your post to include end turn when you finish changing your position. The map can be found here: [URL]http://www.pbpmap.com/maps/U0005946M0000080C6165678/map.php[/URL][/ooc] [/QUOTE]
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