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<blockquote data-quote="Universal_narration" data-source="post: 6063153" data-attributes="member: 6699115"><p>[ooc] @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6699085" target="_blank">Alexander Bauhdric</a></u></strong></em>, check your sheet I think rallying flex only works in combat. Not that will stop you flexing at him anyway! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> [/ooc] </p><p></p><p><u> Echo Squad </u></p><p></p><p>Arthur successfully setups up the explosives as he needs to, this will take him about half an hour to survey and another 10 minutes setting the bombs up. He has found all 15 civilians, though with Kaboom's sensors only presumes 10 of them are alive. Fedor during this time is humming to himself, looks up at Alexander and asks.</p><p></p><p><strong> "Captain, tell me, what sort of regime do you maintain to keep yourself so, ready, to face the challenges ahead?" </strong></p><p></p><p></p><p></p><p><u> Sierra Squad </u></p><p></p><p>Olga flies through the engine and finds that most of the damage is structural and hasn't hit vital areas. Lots of patchwork needed, even on the inside of the thrusters. Thankfully the engine is dormant at current so this should be a relatively safe affair.</p><p></p><p>One of the engineers flies up to Aleksandra and types something into his bracer. <strong> "Tami can brief you, we'll continue working." </strong> He salutes, then you hear the comms channel open to what you presume is the engine room.</p><p></p><p><strong> "Heya, Tami Kreisky here. Pleasure to talk to you Private Aleksandra. The engine itself is fine, though seems to be in a cool down period. It has changed colour and in all my years studied paksis I haven't seen a core change so drastically yet. The power is still flowing though at a slower pace, hopefully it will be up to full strength again soon. The thruster vents need to be restored to full integrity before we are to fly off again though. If the engines engage with them being damaged it will only cause more damage and cause an unstable departure. If you are able perhaps you can salvage some of the debris and melt it down to repair the thrusters, not sure what kind of skills you got but anything to make the repair faster would be good." </strong></p><p></p><p>J.D. surmises recognizes where approximately he is, though in his mind that should be impossible. The Wanderer seems to have veered 50 light years of course to its 5 light year jump. The impossible thing in his mind is that the Wanderer is not capable of jumping 55 light years so how can we be this far out? Closing into the matter at hand though J.D. can see that the claw bots mostly attacked the point attaching the engine nozzles to the ship and tried to weaken it there. Their goal didn't seem to be to destroy it more segment it away.</p><p></p><p>Ghost while in the boarding ship manages to salvage some pieces of robots he didn't see in the fight prior but not much else. There doesn't seem to be anything moving on board except due to the vacuum of space. Every so often though it feels like a shade of green appears just out of reach, turning to look for this shade it disappears. Moments later it skitters across Ghost's visor only to disappear when he reflexively blinks. Following behind Sarah as she works a small scamper can be heard, almost sounds like a cat prancing around. That can't be right can it? Sound doesn't travel in space, quickly looking around your MDA a hiss inside Ghost's suit, the sound vanishes just as fast as it came. Sarah turns to face Ghost, for the faintest moment she seems to be talking in [spoiler] Vixen's [/spoiler] voice.</p><p></p><p><strong> "Ghostie you okay? All the colour is gone from your face."</strong></p><p> <strong></strong></p><p><strong>[ooc] [/ooc]</strong>[ooc]As a sidenote, when you talk to NPCs and you connect them to your communicators they stay as a permanent contact. For now there is two so far, Tami has an open link to Aleksandra and Sarah has an open link to Ghost. As you go along I'm sure your communicators will be full of the people you want to talk to. [/ooc]</p></blockquote><p></p>
[QUOTE="Universal_narration, post: 6063153, member: 6699115"] [ooc] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6699085"]Alexander Bauhdric[/URL][/U][/B][/I], check your sheet I think rallying flex only works in combat. Not that will stop you flexing at him anyway! :) [/ooc] [U] Echo Squad [/U] Arthur successfully setups up the explosives as he needs to, this will take him about half an hour to survey and another 10 minutes setting the bombs up. He has found all 15 civilians, though with Kaboom's sensors only presumes 10 of them are alive. Fedor during this time is humming to himself, looks up at Alexander and asks. [B] "Captain, tell me, what sort of regime do you maintain to keep yourself so, ready, to face the challenges ahead?" [/B] [U] Sierra Squad [/U] Olga flies through the engine and finds that most of the damage is structural and hasn't hit vital areas. Lots of patchwork needed, even on the inside of the thrusters. Thankfully the engine is dormant at current so this should be a relatively safe affair. One of the engineers flies up to Aleksandra and types something into his bracer. [B] "Tami can brief you, we'll continue working." [/B] He salutes, then you hear the comms channel open to what you presume is the engine room. [B] "Heya, Tami Kreisky here. Pleasure to talk to you Private Aleksandra. The engine itself is fine, though seems to be in a cool down period. It has changed colour and in all my years studied paksis I haven't seen a core change so drastically yet. The power is still flowing though at a slower pace, hopefully it will be up to full strength again soon. The thruster vents need to be restored to full integrity before we are to fly off again though. If the engines engage with them being damaged it will only cause more damage and cause an unstable departure. If you are able perhaps you can salvage some of the debris and melt it down to repair the thrusters, not sure what kind of skills you got but anything to make the repair faster would be good." [/B] J.D. surmises recognizes where approximately he is, though in his mind that should be impossible. The Wanderer seems to have veered 50 light years of course to its 5 light year jump. The impossible thing in his mind is that the Wanderer is not capable of jumping 55 light years so how can we be this far out? Closing into the matter at hand though J.D. can see that the claw bots mostly attacked the point attaching the engine nozzles to the ship and tried to weaken it there. Their goal didn't seem to be to destroy it more segment it away. Ghost while in the boarding ship manages to salvage some pieces of robots he didn't see in the fight prior but not much else. There doesn't seem to be anything moving on board except due to the vacuum of space. Every so often though it feels like a shade of green appears just out of reach, turning to look for this shade it disappears. Moments later it skitters across Ghost's visor only to disappear when he reflexively blinks. Following behind Sarah as she works a small scamper can be heard, almost sounds like a cat prancing around. That can't be right can it? Sound doesn't travel in space, quickly looking around your MDA a hiss inside Ghost's suit, the sound vanishes just as fast as it came. Sarah turns to face Ghost, for the faintest moment she seems to be talking in [spoiler] Vixen's [/spoiler] voice. [B] "Ghostie you okay? All the colour is gone from your face." [ooc] [/ooc][/B][ooc]As a sidenote, when you talk to NPCs and you connect them to your communicators they stay as a permanent contact. For now there is two so far, Tami has an open link to Aleksandra and Sarah has an open link to Ghost. As you go along I'm sure your communicators will be full of the people you want to talk to. [/ooc] [/QUOTE]
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