Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
The Long Journey Home
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aleksandra Zhukov" data-source="post: 6066289" data-attributes="member: 6699147"><p><strong>"That's very interesting. I'm almost surprised you were paying attention to them earlier but no technically they don't. VIs are capable of simulating a series of emotions in particular scenarios as long as they have been programmed to do so. Many users find it helpful for the VI to act as humanly as possible for the most part. The ability to experience what appear to be actual emotions make most users more comfortable." </strong> She turned to look at the VIs and smiled.</p><p></p><p>----------</p><p></p><p>Ula slowly got up and gently floated toward the pair of VIs glowing a salmon pink. She looked up at the two of them and raised a hand. <strong>"Hi."</strong> she said barely above a whisper. Olga grinned and began to rotate in the air as Ula hung there shyly clamping her hands in front of her and kneeling down.</p><p></p><p><strong>"So sarah"</strong> said Olga <strong>"Wanna do something?"</strong></p><p>----------</p><p></p><p></p><p><strong>"Part of the core of a program as complex as a VI is that it can break spectacularly and as such a great many of their processes are designed to self repair as they go a long, much like an ordinary human mind but more prone to social collapse. The 'hitting on' is an aspect of programming designed to make VIs inclined to self correct through comparative experience. When they share information the two VIs are capable of far more comprehensive correction and thus perform smoother and more efficiently when they are able to share data often, the more they know about certain things gives them a wider database of events to draw from and compare. The process can often allow a VI to alter it's behaviour to react to unseen situations much better than otherwise." </strong> She turned back to ghost.</p><p></p><p></p><p><strong>"Of course there are several schools of thought about how a VI should receive informational input for the sake of self repair/improvement. I ascribe to the self-evolving theory; where by the VI is given all the processes required to further its' own understanding and 'personality' by interacting with other VIs or people. The 'sharing data event' is crucial for this theory to function and as a result most VIs are capable of the function whether their programmer ascribed to the theory or not." </strong> She grasped her hands and looked to the floor and spoke fairly gently.</p><p></p><p></p><p><strong>"It's a little silly to believe but I feel that the only way for VIs to achieve emotion and sentience and even living status is for them to be allowed to evolve."</strong> she looked back up at ghost a childlike gleam of hope in her eyes <strong>"There is another function to the 'sharing data event'. But...I'll talk about that after the briefing I think, I've gabbed on enough for now."</strong> She stood straight and saluted.</p><p></p><p></p><p><strong>"I'll be happy to help and I'll see you at 1400 hours for debrief in the quarters sir."</strong> She gathered herself and marched to the canteen leaving her two holos behind.</p><p></p><p>[OOC]Sorry massive post gooooo.[/OOC]</p></blockquote><p></p>
[QUOTE="Aleksandra Zhukov, post: 6066289, member: 6699147"] [B]"That's very interesting. I'm almost surprised you were paying attention to them earlier but no technically they don't. VIs are capable of simulating a series of emotions in particular scenarios as long as they have been programmed to do so. Many users find it helpful for the VI to act as humanly as possible for the most part. The ability to experience what appear to be actual emotions make most users more comfortable." [/B] She turned to look at the VIs and smiled. ---------- Ula slowly got up and gently floated toward the pair of VIs glowing a salmon pink. She looked up at the two of them and raised a hand. [B]"Hi."[/B] she said barely above a whisper. Olga grinned and began to rotate in the air as Ula hung there shyly clamping her hands in front of her and kneeling down. [B]"So sarah"[/B] said Olga [B]"Wanna do something?"[/B] ---------- [B]"Part of the core of a program as complex as a VI is that it can break spectacularly and as such a great many of their processes are designed to self repair as they go a long, much like an ordinary human mind but more prone to social collapse. The 'hitting on' is an aspect of programming designed to make VIs inclined to self correct through comparative experience. When they share information the two VIs are capable of far more comprehensive correction and thus perform smoother and more efficiently when they are able to share data often, the more they know about certain things gives them a wider database of events to draw from and compare. The process can often allow a VI to alter it's behaviour to react to unseen situations much better than otherwise." [/B] She turned back to ghost. [B]"Of course there are several schools of thought about how a VI should receive informational input for the sake of self repair/improvement. I ascribe to the self-evolving theory; where by the VI is given all the processes required to further its' own understanding and 'personality' by interacting with other VIs or people. The 'sharing data event' is crucial for this theory to function and as a result most VIs are capable of the function whether their programmer ascribed to the theory or not." [/B] She grasped her hands and looked to the floor and spoke fairly gently. [B]"It's a little silly to believe but I feel that the only way for VIs to achieve emotion and sentience and even living status is for them to be allowed to evolve."[/B] she looked back up at ghost a childlike gleam of hope in her eyes [B]"There is another function to the 'sharing data event'. But...I'll talk about that after the briefing I think, I've gabbed on enough for now."[/B] She stood straight and saluted. [B]"I'll be happy to help and I'll see you at 1400 hours for debrief in the quarters sir."[/B] She gathered herself and marched to the canteen leaving her two holos behind. [OOC]Sorry massive post gooooo.[/OOC] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Long Journey Home
Top