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<blockquote data-quote="Universal_narration" data-source="post: 6111538" data-attributes="member: 6699115"><p><u> Satellite building. </u></p><p></p><p>The group enters the first room of the building, there is a sealed door way made up of what looks like toughed glass further into the building. Next to the doorway there is a panel box that has been smashed open. Inside the panel is intact however. All the lights are off save for a singular orange flashing light on the roof. There is what looks like some automated hardware but they are all offline.</p><p></p><p><u> Bunker </u></p><p></p><p>Walking into the bunker the front blast door has been crush through, walking past it there is a small corridor onwards. There is claw marks in the wall, gauged about 3 inches in. There is a strange dried blue liquid on the floor near these marks. There is armour for what looks like creatures with a humanoid top half, though the armor on the ground looks incomplete. Advancing ahead there is a doorway open at the end of the corridor, whomever peers through first hears a shot ring out and a bizarre cry. Almost like an expletive. </p><p></p><p><u> Outside </u></p><p></p><p>The area is still, all that can be heard is a small ring from your helmets. Eventually Raymond while watching hears a scamper off from behind him, it seems to be heading towards the camp.</p><p></p><p>The outpost itself has no real walls, there are a few defensible towers but they seem to be in disrepair. Points of attack could have been anywhere, but by the way it is laid out presumably it is set up to defend from planetary or aerial assault and not a ground one. <em> Tactics roll if you want to figure out why. </em> </p><p></p><p>[ooc] Yea, there are no walls here. I don't think I ever brought up there were walls either. </p><p></p><p>I will try to write as much as I can about an immediate area and possible first interactions in the adjacent rooms so party members may move off to do things if they wish. Just be sure to put in your post what part of the description you are interacting with.[/ooc]</p></blockquote><p></p>
[QUOTE="Universal_narration, post: 6111538, member: 6699115"] [u] Satellite building. [/u] The group enters the first room of the building, there is a sealed door way made up of what looks like toughed glass further into the building. Next to the doorway there is a panel box that has been smashed open. Inside the panel is intact however. All the lights are off save for a singular orange flashing light on the roof. There is what looks like some automated hardware but they are all offline. [u] Bunker [/u] Walking into the bunker the front blast door has been crush through, walking past it there is a small corridor onwards. There is claw marks in the wall, gauged about 3 inches in. There is a strange dried blue liquid on the floor near these marks. There is armour for what looks like creatures with a humanoid top half, though the armor on the ground looks incomplete. Advancing ahead there is a doorway open at the end of the corridor, whomever peers through first hears a shot ring out and a bizarre cry. Almost like an expletive. [u] Outside [/u] The area is still, all that can be heard is a small ring from your helmets. Eventually Raymond while watching hears a scamper off from behind him, it seems to be heading towards the camp. The outpost itself has no real walls, there are a few defensible towers but they seem to be in disrepair. Points of attack could have been anywhere, but by the way it is laid out presumably it is set up to defend from planetary or aerial assault and not a ground one. [i] Tactics roll if you want to figure out why. [/i] [ooc] Yea, there are no walls here. I don't think I ever brought up there were walls either. I will try to write as much as I can about an immediate area and possible first interactions in the adjacent rooms so party members may move off to do things if they wish. Just be sure to put in your post what part of the description you are interacting with.[/ooc] [/QUOTE]
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