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<blockquote data-quote="Universal_narration" data-source="post: 6111691" data-attributes="member: 6699115"><p>[ooc] [MENTION=5134]Ghost[/MENTION]: Yes it is a campaign skill, when I get back home from lovely sunny Mauritius I shall repost them. Comfortable 27 degrees everyday with no humidity, Autumn is the best.. well aside from the flash flood we had for 30 min on Saturday.</p><p></p><p>@Tsuba: You will have full mana by start of any combat, it will take Mikhail long enough to adjust that panel. [/ooc]</p><p></p><p><u> Satellite room </u></p><p></p><p>Mikhail looks around and approaches the panel. He removes the panel easily and gets to work. Mikhail finds that the normal power to the box is shut off and this panel or maybe the whole building is running on emergency power. Mikhail makes short work of rewiring the panel to get it to open the door, he couldn't read any of the labels on the wiring. It was written in a strange alien language though the mechanisms of wires and electricity doesn't seem to be any different to Earth's. It takes him a bit longer than usual due to these differences but he gets the door open all the same.</p><p></p><p>The glass door opens into the next room, behind it is a small chamber and another glass door to the rest of the complex. All of you are used to this sort of protocol, it looks like a security room before the main building. Though the glass door on the other side is open already, approaching it the door seems stuck in place. Like it has been forced there. There is a main corridor in the next section with two side corridors. One side corridor to the left as soon as you enter the main one and a corridor to the right at the end of the corridor. The group hears some clanking noises coming from the further corridor, approaching it and looking around nothing seems alarming at first. There is a closed metal sliding door to a room. Approaching it you can hear clanking come from inside.</p><p></p><p>The other corridor, the closer one leads to a small room looking into the security room, it has a load of screens though they seem to all be off or have a lot of static. Inside this room there is also another orange flashing light inside of normal lighting. One screen adjacent to the door has a bunch of commands in a foreign language.</p></blockquote><p></p>
[QUOTE="Universal_narration, post: 6111691, member: 6699115"] [ooc] [MENTION=5134]Ghost[/MENTION]: Yes it is a campaign skill, when I get back home from lovely sunny Mauritius I shall repost them. Comfortable 27 degrees everyday with no humidity, Autumn is the best.. well aside from the flash flood we had for 30 min on Saturday. @Tsuba: You will have full mana by start of any combat, it will take Mikhail long enough to adjust that panel. [/ooc] [u] Satellite room [/u] Mikhail looks around and approaches the panel. He removes the panel easily and gets to work. Mikhail finds that the normal power to the box is shut off and this panel or maybe the whole building is running on emergency power. Mikhail makes short work of rewiring the panel to get it to open the door, he couldn't read any of the labels on the wiring. It was written in a strange alien language though the mechanisms of wires and electricity doesn't seem to be any different to Earth's. It takes him a bit longer than usual due to these differences but he gets the door open all the same. The glass door opens into the next room, behind it is a small chamber and another glass door to the rest of the complex. All of you are used to this sort of protocol, it looks like a security room before the main building. Though the glass door on the other side is open already, approaching it the door seems stuck in place. Like it has been forced there. There is a main corridor in the next section with two side corridors. One side corridor to the left as soon as you enter the main one and a corridor to the right at the end of the corridor. The group hears some clanking noises coming from the further corridor, approaching it and looking around nothing seems alarming at first. There is a closed metal sliding door to a room. Approaching it you can hear clanking come from inside. The other corridor, the closer one leads to a small room looking into the security room, it has a load of screens though they seem to all be off or have a lot of static. Inside this room there is also another orange flashing light inside of normal lighting. One screen adjacent to the door has a bunch of commands in a foreign language. [/QUOTE]
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