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The long payoff
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<blockquote data-quote="niklinna" data-source="post: 8396885" data-attributes="member: 71235"><p>Years ago, in the one & only campaign I've played from start to end, I made up a 4e star pact warlock. I gave my DM a moderately detailed back story, involving a cursed birth and a horrific twin brother who the midwife ran off with, and the DM added one thing: as part of the pact, my patron took something from my character but I didn't know what it was. (My patron, by the by, was a literal constellation of stars, and there were rival constellations with warlock servants out to get me.)</p><p></p><p>Midway through the campaign, the party went on a mission that [edit<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> several prophetic warnings specifically excluded me from, for if I went, "all was lost". It turned out later that the boss of that dungeon was known to eat people's names & identities.</p><p></p><p>Many sessions later, we faced the final puzzle, which involved activating a device with nodes corresponding to the stars of my patron constellation, and calling out the name of each star. The bad guy had beat us to it, gloatingly went through the ritual...and it fizzled. We got our chance in the ensuing chaos, and as I began the sequence, the penny dropped. I called out the names of the stars, but swapped my character's name in for the one where the ritual fizzled, and we "won" the campaign.</p><p></p><p>My DM hinged that whole finish on my character still being around and me figuring out the stars had swapped his name. Good thing I didn't drop out over friction with another player, or as the warlock class's place in the tier ranking became clearer and clearer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I'm sure my DM would have managed to rewrite it if I had, of course.</p><p></p><p>(Also, just by the way, the device was activated by inserting legendary magic items, six of which were the weapons from the 1980s D&D cartoon, and the final bad guy was Venger. We met a couple of the original cartoon characters during our adventures too, all grown up and old, and of course didn't realize who they were until later.)</p><p></p><p>Have you ever been in a long campaign with a clue dropped right away, that didn't seem significant until the very end? If so, tell us about it!</p></blockquote><p></p>
[QUOTE="niklinna, post: 8396885, member: 71235"] Years ago, in the one & only campaign I've played from start to end, I made up a 4e star pact warlock. I gave my DM a moderately detailed back story, involving a cursed birth and a horrific twin brother who the midwife ran off with, and the DM added one thing: as part of the pact, my patron took something from my character but I didn't know what it was. (My patron, by the by, was a literal constellation of stars, and there were rival constellations with warlock servants out to get me.) Midway through the campaign, the party went on a mission that [edit:] several prophetic warnings specifically excluded me from, for if I went, "all was lost". It turned out later that the boss of that dungeon was known to eat people's names & identities. Many sessions later, we faced the final puzzle, which involved activating a device with nodes corresponding to the stars of my patron constellation, and calling out the name of each star. The bad guy had beat us to it, gloatingly went through the ritual...and it fizzled. We got our chance in the ensuing chaos, and as I began the sequence, the penny dropped. I called out the names of the stars, but swapped my character's name in for the one where the ritual fizzled, and we "won" the campaign. My DM hinged that whole finish on my character still being around and me figuring out the stars had swapped his name. Good thing I didn't drop out over friction with another player, or as the warlock class's place in the tier ranking became clearer and clearer. :p I'm sure my DM would have managed to rewrite it if I had, of course. (Also, just by the way, the device was activated by inserting legendary magic items, six of which were the weapons from the 1980s D&D cartoon, and the final bad guy was Venger. We met a couple of the original cartoon characters during our adventures too, all grown up and old, and of course didn't realize who they were until later.) Have you ever been in a long campaign with a clue dropped right away, that didn't seem significant until the very end? If so, tell us about it! [/QUOTE]
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