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The Long Sleep - Characters and Info
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<blockquote data-quote="stonegod" data-source="post: 3268600" data-attributes="member: 36973"><p><span style="color: sienna"><strong>Lem Sobieski (CR 2)</strong> (1000 XP)</span></p><p>Male human Tough 1/Charismatic 1</p><p>Medium humanoid</p><p><strong>Occupation</strong> Military</p><p><strong>AP</strong> 6</p><p><strong>Init</strong> +1; <strong>Senses</strong> Listen -1, Spot -1</p><p><strong>Languages</strong> Polish, English</p><p>-----------------------------------------------------------------</p><p><strong>Defense</strong> 21, touch 12, flat-footed 20; +6 armor, +3 natural, +1 Dex, +1 Class</p><p><strong>hp</strong> 18 (2 HD)</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +2, <strong>Will</strong> -1</p><p>-----------------------------------------------------------------</p><p><strong>Spd</strong> 25 ft. (30 ft. base)</p><p><strong>Ranged</strong> M16A2 +1 (2d8) or</p><p><strong>Melee</strong> cleaver +1 (1d6/19-20) or</p><p><strong>Melee</strong> unarmed (1d3+1)</p><p><strong>Combat Possesions</strong> 12 injector hypos of boost, 6 injector hypos of antitox, 6 injector hypos of neutrad</p><p><strong>Base Atk</strong> +0; <strong>Grp</strong> +1</p><p><strong>Special Attacks</strong> coordinate, second wind</p><p>-----------------------------------------------------------------</p><p><strong>Abilities</strong> Str 12, Dex 12, Con 16, Int 10, Wis 8, Cha 15</p><p><strong>Feats</strong> Light Armor Proficiency[sup]B[/sup], Medium Armor Proficiency, Personal Firearms Proficiency, Simple Weapons Proficiency[sup]B[/sup]</p><p><strong>Skills</strong> Diplomacy +7, Intimidate +7, Knowledge (tactics) +5, Profession +3, Read/Write (English), Speak Language (English), Survival +2</p><p><strong>Possessions</strong> M16A2 with 4 box magazines (120 rounds), cleaver; NATO Space Forces Tactical Armor (tactical vest base, environmental seal, integrated (separable) equipment: NATO Space Forces Tactical Helmet); injector unit, subcutaneous body armor (light); NATO Space Forces Tactical Helmet (display glasses base, satellite data link, heads-up display, motion sensor, unicom), illuminator; +0 wealth; 26.5 lbs. (light load)</p><p><strong>Allegiances</strong> HMCS Hope Defense Squad ("The Fighting Bacon"), HMCS Hope, NATO</p><p><strong>Reputation</strong> 1</p><p>-----------------------------------------------------------------</p><p><strong>Coordinate</strong> Lem has a knack for getting people to work together. When Lem can spend a full round directing his allies and he makes a Charisma check (DC 10), he provides up to one ally within 30 ft. a +1 bonus on attack rolls on skill checks. The bonus lasts for 2 rounds. </p><p><strong>Second Wind</strong> Lem can spend 1 action point to gain a second wind. When he does this, he gains 3 hit points up to his maximum hit points. </p><p>[sblock=Advancement]<strong>L1->Tough 1</strong> HP 13 (1d10+3) SP: 12 (3x4)</p><p>Occuptation: Military (Knowledge (tactics) and Survival; Light Armor Proficiency; +1 Wealth)</p><p>Intimidate +4, Knowledge (tactics) +4, Read/Write (English) +1, Speak Language (English) +1, Survival +2</p><p>Abilities: Str 12 (4pts) , Dex 12 (4pts), Con 16 (10pts), Int 10 (2pts), Wis 8 (0pts), Cha 15 (8pts)</p><p>Wealth: <a href="http://invisiblecastle.com/find.py?id=813377" target="_blank">+5</a> (2d4 +1 Profession +1 Miltary) [Forgot profession in the IC link]</p><p>Feats: Medium Armor Proficiency, Personal Firearms Proficiency</p><p>Other: Second Wind</p><p></p><p><strong>L2->Charismatic 1</strong> HP <a href="http://invisiblecastle.com/find.py?id=813393" target="_blank">5</a> (1d6+3) SP: 7</p><p>Diplomacy +5, Intimidate +1, Knowledge (tactics) +1</p><p>Wealth: <a href="http://invisiblecastle.com/find.py?id=813390" target="_blank">+2</a></p><p>Other: Coordinate[/sblock][sblock=Possessions]In order of purchase:</p><p>- cleaver: 1 (-0 wealth)</p><p>- .5.56mm ammo (6): 2 (-0 wealth)</p><p>- box magazines (4): 2 (-0 wealth)</p><p>- injector unit: 6 (-0 wealth)</p><p>- boost (12): 6 (-0 wealth)</p><p>- antitox (6): 6 (-0 wealth)</p><p>- neutrad (6): 6 (-0 wealth)</p><p>- unicom: 6 (-0 wealth)</p><p>- HUD: 5 (-0 wealth)</p><p>- Illuminator: 7 (-0 wealth)</p><p>- M16A2: 14 (-1 wealth) 6</p><p>- Display glasses: 10 (-1 wealth) 5</p><p>- NATO Space Forces Tactical Helmet: 14 (-1 wealth) 4</p><p>- subcutaneous body armor (light): 15 (-2 wealth) 2</p><p>- NATO Space Forces Tactical Armor: 21 (-1-1d6=<a href="http://invisiblecastle.com/find.py?id=827029" target="_blank">-6</a> wealth) 0[/sblock]<strong>Background</strong></p><p>People thought that as civilization progressed, life would get better. People would be more peaceable. Life would be grand.</p><p></p><p>As usual, they were wrong.</p><p></p><p>Lem was a ground pounder, plain and simple. He'd joined up with the expanded NATO forces post Iraq, and while he did not enjoy his job, he was good at it. His massive Slavic frame helped a bunch here, and his pessimistic Polish attitude kept him from getting in over his head. He was his contingent's luck charm, having taken more punishment any thought possible while keeping his fellow's morale up. After seeing action and taking bits of metal from about every continent you could think of, some of the higher-ups got the bright idea that Lem would make a decent leader, and put him in First Sergeant training. </p><p></p><p>Then the whole Apophis fiasco started.</p><p></p><p>Lem doesn't know how it happened, but he figured that some higher up decided that they needed some real military expertise on board the various star-boats "just-in-case." So, somehow, Lem was placed as part of the marine contingent on the HMCS Hope, in charge of a small troop of NCO's with a few CO's in charge of him. He did not like it, but not having any living family made the decision easy for the higher ups.</p><p></p><p>Just don't call him a Space Marine.</p><p></p><p><strong>Concept</strong></p><p>Lem is your grizzled space marine (no matter what he thinks) with a lot of practical military experience, some leadership training, and would probably go for the Field Officer PrC.</p><p></p><p><strong>Appearance and Personality</strong></p><p>Lem is a large man---6' 5" and near 250 lbs---with a grizzled beard hiding much of his round, Slavic face. He has piercing blue-grey eyes and very curly brown hair with a rudy complexion. He dresses in his military fatigues, and his large hamfists are not far from a weapon at any time. He constantly chomps on a very old cigar---he quit smoking a while ago, but the affectation remains.</p><p></p><p>Lem has a large, booming voice, and his is a straight shooter when he talks. He can bark orders with the best of them, and has a knack for inspiring the best out of people. When he wants, he can use his size and demeanor to scare the living daylights out of a green recruit if need-be.</p><p></p><p>Lem has had some initial cybernetic implants, but his natural talents are his best assets. Though trained with the new laser weapons, Lem is most comfortable with the old fashioned ballistic kind, and keeps an old assault riffle with him at all times.</p></blockquote><p></p>
[QUOTE="stonegod, post: 3268600, member: 36973"] [color=sienna][b]Lem Sobieski (CR 2)[/b] (1000 XP)[/color] Male human Tough 1/Charismatic 1 Medium humanoid [b]Occupation[/b] Military [B]AP[/B] 6 [b]Init[/b] +1; [b]Senses[/b] Listen -1, Spot -1 [b]Languages[/b] Polish, English ----------------------------------------------------------------- [b]Defense[/b] 21, touch 12, flat-footed 20; +6 armor, +3 natural, +1 Dex, +1 Class [b]hp[/b] 18 (2 HD) [b]Fort[/b] +5, [b]Ref[/b] +2, [b]Will[/b] -1 ----------------------------------------------------------------- [b]Spd[/b] 25 ft. (30 ft. base) [b]Ranged[/b] M16A2 +1 (2d8) or [b]Melee[/b] cleaver +1 (1d6/19-20) or [b]Melee[/b] unarmed (1d3+1) [b]Combat Possesions[/b] 12 injector hypos of boost, 6 injector hypos of antitox, 6 injector hypos of neutrad [b]Base Atk[/b] +0; [b]Grp[/b] +1 [b]Special Attacks[/b] coordinate, second wind ----------------------------------------------------------------- [b]Abilities[/b] Str 12, Dex 12, Con 16, Int 10, Wis 8, Cha 15 [b]Feats[/b] Light Armor Proficiency[sup]B[/sup], Medium Armor Proficiency, Personal Firearms Proficiency, Simple Weapons Proficiency[sup]B[/sup] [b]Skills[/b] Diplomacy +7, Intimidate +7, Knowledge (tactics) +5, Profession +3, Read/Write (English), Speak Language (English), Survival +2 [b]Possessions[/b] M16A2 with 4 box magazines (120 rounds), cleaver; NATO Space Forces Tactical Armor (tactical vest base, environmental seal, integrated (separable) equipment: NATO Space Forces Tactical Helmet); injector unit, subcutaneous body armor (light); NATO Space Forces Tactical Helmet (display glasses base, satellite data link, heads-up display, motion sensor, unicom), illuminator; +0 wealth; 26.5 lbs. (light load) [b]Allegiances[/b] HMCS Hope Defense Squad ("The Fighting Bacon"), HMCS Hope, NATO [b]Reputation[/b] 1 ----------------------------------------------------------------- [b]Coordinate[/b] Lem has a knack for getting people to work together. When Lem can spend a full round directing his allies and he makes a Charisma check (DC 10), he provides up to one ally within 30 ft. a +1 bonus on attack rolls on skill checks. The bonus lasts for 2 rounds. [b]Second Wind[/b] Lem can spend 1 action point to gain a second wind. When he does this, he gains 3 hit points up to his maximum hit points. [sblock=Advancement][b]L1->Tough 1[/b] HP 13 (1d10+3) SP: 12 (3x4) Occuptation: Military (Knowledge (tactics) and Survival; Light Armor Proficiency; +1 Wealth) Intimidate +4, Knowledge (tactics) +4, Read/Write (English) +1, Speak Language (English) +1, Survival +2 Abilities: Str 12 (4pts) , Dex 12 (4pts), Con 16 (10pts), Int 10 (2pts), Wis 8 (0pts), Cha 15 (8pts) Wealth: [url=http://invisiblecastle.com/find.py?id=813377]+5[/url] (2d4 +1 Profession +1 Miltary) [Forgot profession in the IC link] Feats: Medium Armor Proficiency, Personal Firearms Proficiency Other: Second Wind [b]L2->Charismatic 1[/b] HP [url=http://invisiblecastle.com/find.py?id=813393]5[/url] (1d6+3) SP: 7 Diplomacy +5, Intimidate +1, Knowledge (tactics) +1 Wealth: [url=http://invisiblecastle.com/find.py?id=813390]+2[/url] Other: Coordinate[/sblock][sblock=Possessions]In order of purchase: - cleaver: 1 (-0 wealth) - .5.56mm ammo (6): 2 (-0 wealth) - box magazines (4): 2 (-0 wealth) - injector unit: 6 (-0 wealth) - boost (12): 6 (-0 wealth) - antitox (6): 6 (-0 wealth) - neutrad (6): 6 (-0 wealth) - unicom: 6 (-0 wealth) - HUD: 5 (-0 wealth) - Illuminator: 7 (-0 wealth) - M16A2: 14 (-1 wealth) 6 - Display glasses: 10 (-1 wealth) 5 - NATO Space Forces Tactical Helmet: 14 (-1 wealth) 4 - subcutaneous body armor (light): 15 (-2 wealth) 2 - NATO Space Forces Tactical Armor: 21 (-1-1d6=[url=http://invisiblecastle.com/find.py?id=827029]-6[/url] wealth) 0[/sblock][b]Background[/b] People thought that as civilization progressed, life would get better. People would be more peaceable. Life would be grand. As usual, they were wrong. Lem was a ground pounder, plain and simple. He'd joined up with the expanded NATO forces post Iraq, and while he did not enjoy his job, he was good at it. His massive Slavic frame helped a bunch here, and his pessimistic Polish attitude kept him from getting in over his head. He was his contingent's luck charm, having taken more punishment any thought possible while keeping his fellow's morale up. After seeing action and taking bits of metal from about every continent you could think of, some of the higher-ups got the bright idea that Lem would make a decent leader, and put him in First Sergeant training. Then the whole Apophis fiasco started. Lem doesn't know how it happened, but he figured that some higher up decided that they needed some real military expertise on board the various star-boats "just-in-case." So, somehow, Lem was placed as part of the marine contingent on the HMCS Hope, in charge of a small troop of NCO's with a few CO's in charge of him. He did not like it, but not having any living family made the decision easy for the higher ups. Just don't call him a Space Marine. [b]Concept[/b] Lem is your grizzled space marine (no matter what he thinks) with a lot of practical military experience, some leadership training, and would probably go for the Field Officer PrC. [b]Appearance and Personality[/b] Lem is a large man---6' 5" and near 250 lbs---with a grizzled beard hiding much of his round, Slavic face. He has piercing blue-grey eyes and very curly brown hair with a rudy complexion. He dresses in his military fatigues, and his large hamfists are not far from a weapon at any time. He constantly chomps on a very old cigar---he quit smoking a while ago, but the affectation remains. Lem has a large, booming voice, and his is a straight shooter when he talks. He can bark orders with the best of them, and has a knack for inspiring the best out of people. When he wants, he can use his size and demeanor to scare the living daylights out of a green recruit if need-be. Lem has had some initial cybernetic implants, but his natural talents are his best assets. Though trained with the new laser weapons, Lem is most comfortable with the old fashioned ballistic kind, and keeps an old assault riffle with him at all times. [/QUOTE]
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