Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
The Long Sleep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lonesoldier" data-source="post: 3287160" data-attributes="member: 31189"><p>The modules are essentially long hallways. One end joins up with the central cylinder of the ship (MM, Main Module, surprisingly enough) the other end points into space and are reinforced by the outer habitation modules (which are essentially rotating rings, with 1g of gravitational pull). The entire interior glows a diffuse white, while pretty much everything is made of the exact same cloudy-white plastic (Think of an Apple computer's shell).</p><p></p><p>At the end of the hall there is a little niche in the left wall with a raised shelf. As you walk by a robotic arm (grippers and all) places a plastic bin on the shelf. The bin has your first and last name printed in black on the white plastic, and inside are your personal effects. In the right wall there is a recessed computer screen with the standard holographic touch interface.</p><p></p><p><span style="color: Sienna">----</span> Shayuri</p><p></p><p>"Yeah," replied someone. Captain Hurst, by her rank sewings and name. "Feels so surreal, but I guess there will be time for that later. Logan... you're part of the Alpha Team? Lets get down to the bridge, ladies," she shouts the last part to the other two and walks to the end of the hall, grabbing the bin and stabbing a few buttons on the computer. The doors at the end of the hall slid open a crack and then the diffuse light dims until all that's left is the glow of the terminal. Hurst curses once and stabs at the "Esc" key.</p><p></p><p><span style="color: Sienna">----</span> Everyone</p><p></p><p>Andrew and Ze get to the computers in their modules first. The interface is quite similar to planetside ones. Was quite similar... You navigate through the menus and it seems the Hope is doing fine. An alert appears on both screens, telling you to report to the bridge. Then the lights dim, the terminal displays a busy prompt, asking you to wait while it does some calculations. (Andrew observes that exactly 984 people are still in hibernation, vital signs are minimal but that's to be expected. There are vital signs at least.)</p><p></p><p>Admiral Ackland bellows, "Someone! What the hell is going on? Turn the lights back on!" He is soon standing right behind Andrew demanding an explanation.</p><p></p><p><span style="color: Sienna">----</span></p><p><span style="color: Sienna">Sorry if it's a little confusing, I'm going to photoshop up a picture of the ship for you guys.</span></p></blockquote><p></p>
[QUOTE="lonesoldier, post: 3287160, member: 31189"] The modules are essentially long hallways. One end joins up with the central cylinder of the ship (MM, Main Module, surprisingly enough) the other end points into space and are reinforced by the outer habitation modules (which are essentially rotating rings, with 1g of gravitational pull). The entire interior glows a diffuse white, while pretty much everything is made of the exact same cloudy-white plastic (Think of an Apple computer's shell). At the end of the hall there is a little niche in the left wall with a raised shelf. As you walk by a robotic arm (grippers and all) places a plastic bin on the shelf. The bin has your first and last name printed in black on the white plastic, and inside are your personal effects. In the right wall there is a recessed computer screen with the standard holographic touch interface. [COLOR=Sienna]----[/COLOR] Shayuri "Yeah," replied someone. Captain Hurst, by her rank sewings and name. "Feels so surreal, but I guess there will be time for that later. Logan... you're part of the Alpha Team? Lets get down to the bridge, ladies," she shouts the last part to the other two and walks to the end of the hall, grabbing the bin and stabbing a few buttons on the computer. The doors at the end of the hall slid open a crack and then the diffuse light dims until all that's left is the glow of the terminal. Hurst curses once and stabs at the "Esc" key. [COLOR=Sienna]----[/COLOR] Everyone Andrew and Ze get to the computers in their modules first. The interface is quite similar to planetside ones. Was quite similar... You navigate through the menus and it seems the Hope is doing fine. An alert appears on both screens, telling you to report to the bridge. Then the lights dim, the terminal displays a busy prompt, asking you to wait while it does some calculations. (Andrew observes that exactly 984 people are still in hibernation, vital signs are minimal but that's to be expected. There are vital signs at least.) Admiral Ackland bellows, "Someone! What the hell is going on? Turn the lights back on!" He is soon standing right behind Andrew demanding an explanation. [COLOR=Sienna]---- Sorry if it's a little confusing, I'm going to photoshop up a picture of the ship for you guys.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Long Sleep
Top