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<blockquote data-quote="lonesoldier" data-source="post: 3664934" data-attributes="member: 31189"><p><span style="color: Sienna">"Admiral, could you please send Mr. Costa down to the engines? We are getting some errors we are unsure about... "</span> Captain Hurst asks in her eternally-even tone. Ackland motions for Ze to get a move on, and once he has left returns to tinkering with the command chair.</p><p></p><p>Perhaps modeled a little <em>too</em> closely to a real human, Hope begins talking awkwardly, nearly babbling.</p><p></p><p><span style="color: Sienna">"Uhh, the sensors were under my control. My fault, I was doing some scans of the..."</span> She stops as suddenly as she started and then calmly continues, <span style="color: Sienna">"We are in the proper system, but as we came in I picked up a lot of interference on most of the radio bands. I assumed that it was just the planet's magnetic field or a local anomaly and tuned it out. Cameras active."</span> The light darkens until the only light comes from the consoles, and then slowly the walls. As you know, the entire bridge is covered in flat view-screens. When active it affords a 360 degree view of space. The back wall is nondescript, pinpricks of light against an unending black field, the sky of Earth on a clear night.</p><p></p><p>The front however... At the corners of your eyes you can see the pockmarked micro-meteorite shield floating into space, but your eyes are drawn to the blue-green world at your 'right'. Everything from the lazy, little white clouds to the oddly-shaped land masses reminds you of Earth. And then, you notice the blocky building floating off to your 'left'. It's all hard angles, polished steel and rivets. It's big too, big enough to fit the Hope inside and have room for a couple more. Every now and then there's a square opening, one has flashing lights and it seems the Hope is slowly drifting toward it. Soon to strike the building broadside unless a 90 degree turn is taken!</p><p></p><p>Just after the view-screens activate, Andrew's console, the sensors, goes crazy. At first the seaboards just shine brilliantly, then as you lower frequencies you can make out urban sprawl, cities, streets... civilization. Hope had mistaken the incredibly high amount of transmissions for interference and blocked it...</p><p></p><p>The piloting station comes alive in Ashley's hands. A simple touched based GUI appears on the surface of the console and a half-dozen helpful, but limited programs begin chattering, all at the same time, about how to avoid Sudden Doom. In the middle of the 'map' is an outline of the Hope, the port side is strobing red.</p><p></p><p>Those with military inclinations notice the batteries of weapons recessed into the hull of the space station. The camouflage is well done, but what you presume to be the barrel is just visible. More than a few are trained on the Hope.</p><p></p><p>Ackland whispers loudly, seemingly to Hope, <span style="color: Sienna">"What do you mean you took the liberty of hailing them and introducing us?!"</span></p></blockquote><p></p>
[QUOTE="lonesoldier, post: 3664934, member: 31189"] [COLOR=Sienna]"Admiral, could you please send Mr. Costa down to the engines? We are getting some errors we are unsure about... "[/COLOR] Captain Hurst asks in her eternally-even tone. Ackland motions for Ze to get a move on, and once he has left returns to tinkering with the command chair. Perhaps modeled a little [i]too[/i] closely to a real human, Hope begins talking awkwardly, nearly babbling. [COLOR=Sienna]"Uhh, the sensors were under my control. My fault, I was doing some scans of the..."[/COLOR] She stops as suddenly as she started and then calmly continues, [COLOR=Sienna]"We are in the proper system, but as we came in I picked up a lot of interference on most of the radio bands. I assumed that it was just the planet's magnetic field or a local anomaly and tuned it out. Cameras active."[/COLOR] The light darkens until the only light comes from the consoles, and then slowly the walls. As you know, the entire bridge is covered in flat view-screens. When active it affords a 360 degree view of space. The back wall is nondescript, pinpricks of light against an unending black field, the sky of Earth on a clear night. The front however... At the corners of your eyes you can see the pockmarked micro-meteorite shield floating into space, but your eyes are drawn to the blue-green world at your 'right'. Everything from the lazy, little white clouds to the oddly-shaped land masses reminds you of Earth. And then, you notice the blocky building floating off to your 'left'. It's all hard angles, polished steel and rivets. It's big too, big enough to fit the Hope inside and have room for a couple more. Every now and then there's a square opening, one has flashing lights and it seems the Hope is slowly drifting toward it. Soon to strike the building broadside unless a 90 degree turn is taken! Just after the view-screens activate, Andrew's console, the sensors, goes crazy. At first the seaboards just shine brilliantly, then as you lower frequencies you can make out urban sprawl, cities, streets... civilization. Hope had mistaken the incredibly high amount of transmissions for interference and blocked it... The piloting station comes alive in Ashley's hands. A simple touched based GUI appears on the surface of the console and a half-dozen helpful, but limited programs begin chattering, all at the same time, about how to avoid Sudden Doom. In the middle of the 'map' is an outline of the Hope, the port side is strobing red. Those with military inclinations notice the batteries of weapons recessed into the hull of the space station. The camouflage is well done, but what you presume to be the barrel is just visible. More than a few are trained on the Hope. Ackland whispers loudly, seemingly to Hope, [COLOR=Sienna]"What do you mean you took the liberty of hailing them and introducing us?!"[/COLOR] [/QUOTE]
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