Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The longer I play Baldur's Gate 3 ...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 9244249" data-attributes="member: 2629"><p>Things to consider:</p><p></p><p>1.) I've seen a lot of suggestions for implementing BG3 elements into a product, but changing them so that they work better with 5E. We essentially already have most of it - <strong>there isn't much of anything in BG5 that doesn't equate to something in 5E</strong> that is built for the 5E design. Explosive arrows come from the Arcane Archer. Brewing potions rules are in Xanathar's and the DMG. Do you want a light emitting longsword with the finesse property that deals radiant damage ... ? Sun Blade. You want to be able to gather up a bunch of barrels of explosive material to sneak near a bad guy and then blow them up? Portable Hole.</p><p></p><p>We seem to be forgetting that Larian did the exact opposite of what you're asking to see: They took D&D and translated it into a video game - and tried to keep the essence of D&D in everything they did. Now you want to take the video game out of it - which means to translate it back to what inspired it. Some fits are better than others ... but in the end, all you're really getting if they make a BG3 supplement is the use of the BG3 names ... everything else you've essentially got in one form or another.</p><p></p><p>2.) They have been very clear in their design choices through the last several editions - and <strong>one major goal has been to reduce accounting and tracking of information</strong>. They realize that most groups do not track food or arrows. They designed 4th edition to essentially reset between encounters (outside hps and dailies). They want the game to be less intimidating to new players, and that requires them to keep it simple. We added back some complexity between 4E and 5E as they thought they went too far ... but they do not want to go overboard. There is a reason why advantage/disadvantage replaced almost all bonuses and penalties. They would not add back in a lot of +1/-1 tracking into the game ... and a surprising amount of BG3 makes use of those types of mechanics.</p><p></p><p>3.) <strong>BG3 is not a balanced game. </strong> It uses items and combos to enhance PC power at the higher levels to give you more of an epic PC feel while your characters are still 12th level. A non-optimized BG3 party will struggle in Act 3 in normal mode. An optimized one will find Act 3 fairly easy (combat wise - some puzzles can be a challenge if people do not resort to Google). When you are about to finish the game, imagine taking the 4 12th level PCs in the game and then put them up against a 5E 'by the rules' 12th level party. If you optimized your BG3 party (which is not terribly hard to do), you'll find that BG3 party is insanely more powerful.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9244249, member: 2629"] Things to consider: 1.) I've seen a lot of suggestions for implementing BG3 elements into a product, but changing them so that they work better with 5E. We essentially already have most of it - [B]there isn't much of anything in BG5 that doesn't equate to something in 5E[/B] that is built for the 5E design. Explosive arrows come from the Arcane Archer. Brewing potions rules are in Xanathar's and the DMG. Do you want a light emitting longsword with the finesse property that deals radiant damage ... ? Sun Blade. You want to be able to gather up a bunch of barrels of explosive material to sneak near a bad guy and then blow them up? Portable Hole. We seem to be forgetting that Larian did the exact opposite of what you're asking to see: They took D&D and translated it into a video game - and tried to keep the essence of D&D in everything they did. Now you want to take the video game out of it - which means to translate it back to what inspired it. Some fits are better than others ... but in the end, all you're really getting if they make a BG3 supplement is the use of the BG3 names ... everything else you've essentially got in one form or another. 2.) They have been very clear in their design choices through the last several editions - and [B]one major goal has been to reduce accounting and tracking of information[/B]. They realize that most groups do not track food or arrows. They designed 4th edition to essentially reset between encounters (outside hps and dailies). They want the game to be less intimidating to new players, and that requires them to keep it simple. We added back some complexity between 4E and 5E as they thought they went too far ... but they do not want to go overboard. There is a reason why advantage/disadvantage replaced almost all bonuses and penalties. They would not add back in a lot of +1/-1 tracking into the game ... and a surprising amount of BG3 makes use of those types of mechanics. 3.) [B]BG3 is not a balanced game. [/B] It uses items and combos to enhance PC power at the higher levels to give you more of an epic PC feel while your characters are still 12th level. A non-optimized BG3 party will struggle in Act 3 in normal mode. An optimized one will find Act 3 fairly easy (combat wise - some puzzles can be a challenge if people do not resort to Google). When you are about to finish the game, imagine taking the 4 12th level PCs in the game and then put them up against a 5E 'by the rules' 12th level party. If you optimized your BG3 party (which is not terribly hard to do), you'll find that BG3 party is insanely more powerful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The longer I play Baldur's Gate 3 ...
Top