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The longer I play Baldur's Gate 3 ...
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<blockquote data-quote="Shardstone" data-source="post: 9244856" data-attributes="member: 6807784"><p>For people talking about playtesters, it's just not a difficult thing for WotC to achieve. They could easily arrange for a few hundred playtesters per adventure with NDA's, or at the minimum a hundred (that's 20 tables if it's 4 ppl per table average) playtesters. This would be a fantastic way of getting real, actionable feedback. But they don't, because that'd be a little too much budget, and D&D is made for the cheapest amount possible. I'm glad some things like Fortune's Wheel due get the right amount of playtesting, though. </p><p></p><p>However, playtesting doesn't mean diddly squat if the vision for the entire project isn't unified. Radiant Citadel was unique because they bragged about how all the authors worked together to create the book. That means most books involve the freelancers not communicating with each other, or with WotC. Thus, you get books that risk incoherence. A strong editorial vision would help with this, and additional playtesting, but neither seem possible for WotC given their current goals.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9244856, member: 6807784"] For people talking about playtesters, it's just not a difficult thing for WotC to achieve. They could easily arrange for a few hundred playtesters per adventure with NDA's, or at the minimum a hundred (that's 20 tables if it's 4 ppl per table average) playtesters. This would be a fantastic way of getting real, actionable feedback. But they don't, because that'd be a little too much budget, and D&D is made for the cheapest amount possible. I'm glad some things like Fortune's Wheel due get the right amount of playtesting, though. However, playtesting doesn't mean diddly squat if the vision for the entire project isn't unified. Radiant Citadel was unique because they bragged about how all the authors worked together to create the book. That means most books involve the freelancers not communicating with each other, or with WotC. Thus, you get books that risk incoherence. A strong editorial vision would help with this, and additional playtesting, but neither seem possible for WotC given their current goals. [/QUOTE]
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