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The longer I play Baldur's Gate 3 ...
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<blockquote data-quote="Ruin Explorer" data-source="post: 9246311" data-attributes="member: 18"><p>That's not what we mean by "written to read".</p><p></p><p>Written to read means the adventure isn't designed to played, primarily, just read, as a story, for the DM, who might imagine it being played but might not even do that. I've not run the 1980s DL ones, but my <em>impression</em> was they were still written to be played, they just a lot of cinematic stuff in them. Which is fine - there's no hard incompatibility between some cinematic bits and being "written to be played". The problem is when the story is everything and the actual playability is a lesser consideration, which often leads to scenes where the PCs get sidelined and/or general disorganisation and poor presentation for actually running (talking of Dragonlance, this is true of the recent Dragonlance campaign, as mentioned). One good indicator for this is if, instead of plot twist or major reveals being immediately explained to the DM to give them the proper context and understanding of the adventure (usually in the synopsis at the start), such reveals are held back until the DM actually reads through the latter parts of the adventure.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9246311, member: 18"] That's not what we mean by "written to read". Written to read means the adventure isn't designed to played, primarily, just read, as a story, for the DM, who might imagine it being played but might not even do that. I've not run the 1980s DL ones, but my [I]impression[/I] was they were still written to be played, they just a lot of cinematic stuff in them. Which is fine - there's no hard incompatibility between some cinematic bits and being "written to be played". The problem is when the story is everything and the actual playability is a lesser consideration, which often leads to scenes where the PCs get sidelined and/or general disorganisation and poor presentation for actually running (talking of Dragonlance, this is true of the recent Dragonlance campaign, as mentioned). One good indicator for this is if, instead of plot twist or major reveals being immediately explained to the DM to give them the proper context and understanding of the adventure (usually in the synopsis at the start), such reveals are held back until the DM actually reads through the latter parts of the adventure. [/QUOTE]
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