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The longer I play Baldur's Gate 3 ...
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<blockquote data-quote="Rystefn" data-source="post: 9247761" data-attributes="member: 7043460"><p>I'm going to take the fact that you just ignored my specific example and switched it to a different one as the admission that I'm correct we both know it to be, just like you switching your assertion what is meant by "episodic" is. I'm going to follow it up with pointing out that you can pull out Dragons of War or Dragons of Despair and play them as a stand alone just as easily as you can Shrine of the Kuo Toa. Then I'm going to go ahead and cap that off by pointing out that you can pull out Death House from Curse of Strahd and play <em>that</em> as a standalone just fine. You can start Tomb of Annihilation in the City of Omu in Chapter 3 (out of 5) and it plays just fine, you'll understand what's going on perfectly well, and in fact <em>many people suggest that you do exactly this.</em></p><p></p><p>Claims that the DragonLance modules started something new and special here are wildly inaccurate. They're somewhat more strongly interconnected than certain other linked adventures, but parts of them are strongly less so than parts of others that came before. And the adventure paths that came after, even the big hardcovers that aren't even a chain, but literally sold as one single adventure, are hardly more strongly connected than the pre-Dragonlance linked adventures.</p><p></p><p>The simple fact is that the most impactful thing the Dragonlance modules did was provide the setting, characters, and basic plot for the novel series, and if not for those novels, they would be nothing more than a curiosity for the number of adventures linked together being higher than any of the other linked adventures of the time. Maybe the most ever, but the current batch of hardcovers would disrupt the Hell out of attempts to count that, and I honestly have no idea how big any of the Paizo adventure paths were anyway becaue I skipped 3rd edition.</p></blockquote><p></p>
[QUOTE="Rystefn, post: 9247761, member: 7043460"] I'm going to take the fact that you just ignored my specific example and switched it to a different one as the admission that I'm correct we both know it to be, just like you switching your assertion what is meant by "episodic" is. I'm going to follow it up with pointing out that you can pull out Dragons of War or Dragons of Despair and play them as a stand alone just as easily as you can Shrine of the Kuo Toa. Then I'm going to go ahead and cap that off by pointing out that you can pull out Death House from Curse of Strahd and play [I]that[/I] as a standalone just fine. You can start Tomb of Annihilation in the City of Omu in Chapter 3 (out of 5) and it plays just fine, you'll understand what's going on perfectly well, and in fact [I]many people suggest that you do exactly this.[/I] Claims that the DragonLance modules started something new and special here are wildly inaccurate. They're somewhat more strongly interconnected than certain other linked adventures, but parts of them are strongly less so than parts of others that came before. And the adventure paths that came after, even the big hardcovers that aren't even a chain, but literally sold as one single adventure, are hardly more strongly connected than the pre-Dragonlance linked adventures. The simple fact is that the most impactful thing the Dragonlance modules did was provide the setting, characters, and basic plot for the novel series, and if not for those novels, they would be nothing more than a curiosity for the number of adventures linked together being higher than any of the other linked adventures of the time. Maybe the most ever, but the current batch of hardcovers would disrupt the Hell out of attempts to count that, and I honestly have no idea how big any of the Paizo adventure paths were anyway becaue I skipped 3rd edition. [/QUOTE]
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