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The Lords of the Night: Vampires
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<blockquote data-quote="Mr_Nox" data-source="post: 2011092" data-attributes="member: 15782"><p>The Lords of the Night: Vampires</p><p></p><p>If this book could be summed up in one word that word would be "promise". The promise of not only a great storyline but also the promise of top quality content that is new and refreshing to the genre.</p><p></p><p>I have to remind myself that Bottled Imp Games is a new company and this is indeed their first release. The book belays any notion of the amateur and is polished to the very highest degree; the cover alone is eye catching and outstanding. Inside the high quality is continued and refined until you realise that the cover is just fine wrapping around a solid and well defined take on one of gamings most establised and worked creatures, the Vampire.</p><p></p><p>The book establishes its particular angle quickly and skillfully, weaving a intricate backstory and drawning in even the most traditional of vampire fans. This is the very heart of this book, the story and the authors particular narrative style help to blend substance and atmosphere into something that would spark even the most unimaginative mind. </p><p></p><p>The Vampires in the book are the Children of Vangual, the God of Vampires and Champion of the Void and under this less than benevolent patron these fiends recieve great boons and powers unlike any other of their kind. Great care has been taken to bring these Vampires to life (or indeed unlife), there are many types of Vampires described within the book from the great hulking Vanguaard, to the sublime and terrifying Ash Vampires. Each of these have their own unique abilities and powers as befits any book of this nature. You might be asking at this point, who is the book for, surely this is a Dungeon Masters dream, a great source of evil to pit his unsuspecting players against. and you would be right this book has all that but also it is a great player resource too, full rules are included for creating and playing any one of these foul creatures, Dark Gifts are given, these are vampiric feats such as Beastform and Weather Control that help to define any vampiric character and players can even adopt Black Classes, a darker and all together more Vampiric version of their previous class. There is even a section devoted to that all too familiar descent into evil, a cross it seems that all vampires must bear, to the book's credit, these rules can be used in any way your particular group decides, or they can even be ignored completely. The Katherain can be a high roleplaying experience of personal journeying and enlightenment or a dungeon hack where evil foes must be overcome to steel your soul against the corrupting void, everyone is catered for.</p><p></p><p>Included amongst all this are numerous spells and artifacts used by the Children of Vangual, rounding off a very sound first half of the book. The book then goes onto describe Avystervan, the City of Graves, a city of Vampires and the sanctuary of the very oldest of their kind. This section and indeed the sections afterwards on Vangual himself and The First, the ancient progenitors of the vampire race are rich in detail and are a great resource for running any game including these Vampires. </p><p></p><p>But this is just the begining everything within the book hints at something great the promise of more to come in upcoming releases is almost more than I can take, with a book of this quality under their belts, their next step should be watching carefully and with great interest.</p></blockquote><p></p>
[QUOTE="Mr_Nox, post: 2011092, member: 15782"] The Lords of the Night: Vampires If this book could be summed up in one word that word would be "promise". The promise of not only a great storyline but also the promise of top quality content that is new and refreshing to the genre. I have to remind myself that Bottled Imp Games is a new company and this is indeed their first release. The book belays any notion of the amateur and is polished to the very highest degree; the cover alone is eye catching and outstanding. Inside the high quality is continued and refined until you realise that the cover is just fine wrapping around a solid and well defined take on one of gamings most establised and worked creatures, the Vampire. The book establishes its particular angle quickly and skillfully, weaving a intricate backstory and drawning in even the most traditional of vampire fans. This is the very heart of this book, the story and the authors particular narrative style help to blend substance and atmosphere into something that would spark even the most unimaginative mind. The Vampires in the book are the Children of Vangual, the God of Vampires and Champion of the Void and under this less than benevolent patron these fiends recieve great boons and powers unlike any other of their kind. Great care has been taken to bring these Vampires to life (or indeed unlife), there are many types of Vampires described within the book from the great hulking Vanguaard, to the sublime and terrifying Ash Vampires. Each of these have their own unique abilities and powers as befits any book of this nature. You might be asking at this point, who is the book for, surely this is a Dungeon Masters dream, a great source of evil to pit his unsuspecting players against. and you would be right this book has all that but also it is a great player resource too, full rules are included for creating and playing any one of these foul creatures, Dark Gifts are given, these are vampiric feats such as Beastform and Weather Control that help to define any vampiric character and players can even adopt Black Classes, a darker and all together more Vampiric version of their previous class. There is even a section devoted to that all too familiar descent into evil, a cross it seems that all vampires must bear, to the book's credit, these rules can be used in any way your particular group decides, or they can even be ignored completely. The Katherain can be a high roleplaying experience of personal journeying and enlightenment or a dungeon hack where evil foes must be overcome to steel your soul against the corrupting void, everyone is catered for. Included amongst all this are numerous spells and artifacts used by the Children of Vangual, rounding off a very sound first half of the book. The book then goes onto describe Avystervan, the City of Graves, a city of Vampires and the sanctuary of the very oldest of their kind. This section and indeed the sections afterwards on Vangual himself and The First, the ancient progenitors of the vampire race are rich in detail and are a great resource for running any game including these Vampires. But this is just the begining everything within the book hints at something great the promise of more to come in upcoming releases is almost more than I can take, with a book of this quality under their belts, their next step should be watching carefully and with great interest. [/QUOTE]
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