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The Lords of the Night: Vampires
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<blockquote data-quote="oracle" data-source="post: 2011388" data-attributes="member: 10228"><p>The Lords of the Night: Vampires is the first product to be released by Bottled Imp Games, and if first impressions are anything to go by, this company is going to be worth watching in the future. This UK company’s initial effort introduces a broad and expansive story arc which promises to continue through future releases. Dark and foreboding, this mood filled background would fit comfortably in any game world, placing a menacing and mysterious shroud over the world PCs thought they new. A central part of this sinister new world is the introduction of the Vampire as both a potential PC option, or as a powerful new villain for the forces of good to strive against, most likely in vain.</p><p></p><p>At the very least TLOTN: Vampires provides a plethora of NPC options. With the option of multiple Vampire types, combined with a substantial list of new abilities and spells, and an entire re-write of the D&D core classes to suit those of a more dubious moral persuasion, your PCs won’t know what hit them. Instead of just ‘bad guys’, TLOTN: Vampires allows a DM to create exciting new villains with individual style and menace. If you decide to include the major backstory, an entire new element can be added, giving these NPCs a dark and dangerous purpose.</p><p></p><p>However, the absolute strength of this product is evident as soon as you decide to allow vampiric advancement as a player option. Carefully balanced, the mechanics of this change into the most well-loved of the undead works well, and provides a broad array of options to create vastly different vampire types, which should entirely satisfy any player. Players can become an Ash Vampire, a Black Blood, a Fire Vampire, one of the Lost, a Mock Vampire, a Ravenous Vampire, a Shadow Vampire, a Vangaard or one of the Dhampyre or half-vampires. While each of these vampire types is individual in its specific abilities, more importantly each has very well established goals and motivations. While the templates used to build the vampires are well-designed and effective, they only tell a part of the story. TLOTN: Vampires provides so much role-playing material there is no excuse for a PC or NPC to lack originality or personality, and this breadth of role-playing material fills the book from start to end. Add the menacing Black classes, and a great selection of Dark Gifts and spells, and don’t forget the impending doom each vampire character faces, and you’ll find that Bottled Imp Games has created an exceptional system for introducing the undead to your gaming table.</p><p></p><p>The Lords of the Night: Vampires is an excellent product in every respect. The artwork is very good (especially the illustrations of the vampire types by Ralph Horsley which are exceptional), and the amount of text on a page is excellent. The vampire templates themselves provide a refreshing alternative to Prestige Classes, and are very effective in creating interesting and workable undead characters. However, along with the crunch an interesting story arc is developed, and a host of role-playing opportunities are provided. The Vampires presented in this product are far more than mindless undead, and are greatly more dangerous and interesting as a result.</p></blockquote><p></p>
[QUOTE="oracle, post: 2011388, member: 10228"] The Lords of the Night: Vampires is the first product to be released by Bottled Imp Games, and if first impressions are anything to go by, this company is going to be worth watching in the future. This UK company’s initial effort introduces a broad and expansive story arc which promises to continue through future releases. Dark and foreboding, this mood filled background would fit comfortably in any game world, placing a menacing and mysterious shroud over the world PCs thought they new. A central part of this sinister new world is the introduction of the Vampire as both a potential PC option, or as a powerful new villain for the forces of good to strive against, most likely in vain. At the very least TLOTN: Vampires provides a plethora of NPC options. With the option of multiple Vampire types, combined with a substantial list of new abilities and spells, and an entire re-write of the D&D core classes to suit those of a more dubious moral persuasion, your PCs won’t know what hit them. Instead of just ‘bad guys’, TLOTN: Vampires allows a DM to create exciting new villains with individual style and menace. If you decide to include the major backstory, an entire new element can be added, giving these NPCs a dark and dangerous purpose. However, the absolute strength of this product is evident as soon as you decide to allow vampiric advancement as a player option. Carefully balanced, the mechanics of this change into the most well-loved of the undead works well, and provides a broad array of options to create vastly different vampire types, which should entirely satisfy any player. Players can become an Ash Vampire, a Black Blood, a Fire Vampire, one of the Lost, a Mock Vampire, a Ravenous Vampire, a Shadow Vampire, a Vangaard or one of the Dhampyre or half-vampires. While each of these vampire types is individual in its specific abilities, more importantly each has very well established goals and motivations. While the templates used to build the vampires are well-designed and effective, they only tell a part of the story. TLOTN: Vampires provides so much role-playing material there is no excuse for a PC or NPC to lack originality or personality, and this breadth of role-playing material fills the book from start to end. Add the menacing Black classes, and a great selection of Dark Gifts and spells, and don’t forget the impending doom each vampire character faces, and you’ll find that Bottled Imp Games has created an exceptional system for introducing the undead to your gaming table. The Lords of the Night: Vampires is an excellent product in every respect. The artwork is very good (especially the illustrations of the vampire types by Ralph Horsley which are exceptional), and the amount of text on a page is excellent. The vampire templates themselves provide a refreshing alternative to Prestige Classes, and are very effective in creating interesting and workable undead characters. However, along with the crunch an interesting story arc is developed, and a host of role-playing opportunities are provided. The Vampires presented in this product are far more than mindless undead, and are greatly more dangerous and interesting as a result. [/QUOTE]
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