Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Lorethief core class - An acquirer of obscure knowledge (revised again)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ismaul" data-source="post: 2031439" data-attributes="member: 22035"><p>Okay, so I revised the class again.</p><p></p><p>Find weakness has been removed and transformed into Anticipate, while the ability comes in later, it's a bit more useful now.</p><p></p><p>Because of the loss of find weakness at level 1, loretheft has been given new functionality, similar to inspire competence.</p><p></p><p>Several abilities have moved up a level : hide motives, deceit, chaos mind, hide in plain sight and omnicient. Also, the bonus feats are gone. This all powers down the class a bit, and I'm not really sure if it's necessary. Should I power the class a bit more, like giving back the feats or something similar?</p><p></p><p>I'm also thinking that loretheft abilities could be turned into something similar to a skill, removing the number of times per day and powering up a bit the class. Ideas?</p><p></p><p></p><p>***</p><p></p><p>Here is the shortened second version of the class, for reference and comparision. Only what has changed is there.</p><p></p><p>[code]</p><p>[b]Level BAB Fort Ref Will AC Special[/b]</p><p>1 +0 +0 +2 +2 +0 Fast retreat, find weakness, loretheft, </p><p> obscure lore, secrets sense, trapfinding </p><p>2 +1 +0 +3 +3 +0 Mock danger</p><p>3 +1 +1 +3 +3 +0 Hide motives, low-light vision, mindthieving</p><p>4 +2 +1 +4 +4 +0 Bonus feat</p><p>5 +2 +1 +4 +4 +1 Trackless step</p><p>6 +3 +2 +5 +5 +1 Entropic warding </p><p>7 +3 +2 +5 +5 +1 Darkvision, deceit</p><p>8 +4 +2 +6 +6 +1 Bonus feat</p><p>9 +4 +3 +6 +6 +1 Urban camouflage</p><p>10 +5 +3 +7 +7 +2 Evasion, pilfer memory</p><p>11 +5 +3 +7 +7 +2 Chaos mind</p><p>12 +6/+1 +4 +8 +8 +2 Bonus feat</p><p>13 +6/+1 +4 +8 +8 +2 A thousand faces</p><p>14 +7/+2 +4 +9 +9 +2 Negate magic</p><p>15 +7/+2 +5 +9 +9 +3 Hide in plain sight</p><p>16 +8/+3 +5 +10 +10 +3 Bonus feat</p><p>17 +8/+3 +5 +10 +10 +3 Urban shapes</p><p>18 +9/+4 +6 +11 +11 +3 Greater entropic warding</p><p>19 +9/+4 +6 +11 +11 +3 Omniscient</p><p>20 +10/+5 +6 +12 +12 +4 Bonus feat[/code]</p><p>[size=-2]<span style="color: lightblue"><strong>Loretheft:</strong></span> A number of times per day equal to one-half the lorethief’s level + his Int modifier (minimum 1), a lorethief can use his abilities to steal knowledge. Each ability requires a minimum lorethief level to qualify. Starting a lorethieving effect is a standard action, and requires only thought to activate. Some lorethieving abilities require concentration, which means the lorethief must take a standard action each round to maintain the ability. If he fails at an attempt to use a lorethieving ability, it still counts against his daily limit.</p><p></p><p><span style="color: darkorchid"><strong><em>Find Weakness (Su)</em>:</strong></span> A lorethief of 1st level can use his intricate knowledge of to find ennemies’ weaknesses and exploit them. He gains a bonus equal to his class level on Knowledge checks used to find a subject’s special powers or vulnerabilities and to identify monsters, which he can use even if untrained. If he succeeds on the check, he might learn valuable information as per the skill, and gains an insight bonus of +2 to attack and damage rolls and +1 to spell DCs against this type of opponent for 3 rounds. He can extend half the insight bonus to his allies by communicating his findings as a free action, using speech or appropriate magic, such as telepathy. At 5th level, and every three lorethief levels thereafter, the bonus on attack and damage rolls increases by 1 (+3 at 5th, +4 at 8th, +5 at 11th, +6 at 14th, +7 at 17th, and +8 at 20th), while the bonus on spell DCs increases by 1 every six levels, starting at level 8 (+2 at 8th, +3 at 14th, and +4 at 20th).</p><p></p><p><span style="color: lightblue"><strong>Bonus Feat:</strong></span> At 4th level and every four levels thereafter (8th, 12th, 16th and 20th level), a lorethief gains a bonus feat. He may take any skilled-based feat, as long as one involved skill is a class skill. He may also take appraise magic value [Adv], brew potion, craft wondrous item, dash [War], dodge, eschew materials, extra spell [Arc], forge ring, improved diversion [Adv], inside connection [RoD], insightful [Arc], obscure lore [Adv], open minded [Adv], quick reconnoiter [Adv], scribe scroll, urban stealth [RoD] and urban tracking [RoD] if he meets the prerequisites.[/size]</p></blockquote><p></p>
[QUOTE="Ismaul, post: 2031439, member: 22035"] Okay, so I revised the class again. Find weakness has been removed and transformed into Anticipate, while the ability comes in later, it's a bit more useful now. Because of the loss of find weakness at level 1, loretheft has been given new functionality, similar to inspire competence. Several abilities have moved up a level : hide motives, deceit, chaos mind, hide in plain sight and omnicient. Also, the bonus feats are gone. This all powers down the class a bit, and I'm not really sure if it's necessary. Should I power the class a bit more, like giving back the feats or something similar? I'm also thinking that loretheft abilities could be turned into something similar to a skill, removing the number of times per day and powering up a bit the class. Ideas? *** Here is the shortened second version of the class, for reference and comparision. Only what has changed is there. [code] [b]Level BAB Fort Ref Will AC Special[/b] 1 +0 +0 +2 +2 +0 Fast retreat, find weakness, loretheft, obscure lore, secrets sense, trapfinding 2 +1 +0 +3 +3 +0 Mock danger 3 +1 +1 +3 +3 +0 Hide motives, low-light vision, mindthieving 4 +2 +1 +4 +4 +0 Bonus feat 5 +2 +1 +4 +4 +1 Trackless step 6 +3 +2 +5 +5 +1 Entropic warding 7 +3 +2 +5 +5 +1 Darkvision, deceit 8 +4 +2 +6 +6 +1 Bonus feat 9 +4 +3 +6 +6 +1 Urban camouflage 10 +5 +3 +7 +7 +2 Evasion, pilfer memory 11 +5 +3 +7 +7 +2 Chaos mind 12 +6/+1 +4 +8 +8 +2 Bonus feat 13 +6/+1 +4 +8 +8 +2 A thousand faces 14 +7/+2 +4 +9 +9 +2 Negate magic 15 +7/+2 +5 +9 +9 +3 Hide in plain sight 16 +8/+3 +5 +10 +10 +3 Bonus feat 17 +8/+3 +5 +10 +10 +3 Urban shapes 18 +9/+4 +6 +11 +11 +3 Greater entropic warding 19 +9/+4 +6 +11 +11 +3 Omniscient 20 +10/+5 +6 +12 +12 +4 Bonus feat[/code] [size=-2][color=lightblue][b]Loretheft:[/b][/color] A number of times per day equal to one-half the lorethief’s level + his Int modifier (minimum 1), a lorethief can use his abilities to steal knowledge. Each ability requires a minimum lorethief level to qualify. Starting a lorethieving effect is a standard action, and requires only thought to activate. Some lorethieving abilities require concentration, which means the lorethief must take a standard action each round to maintain the ability. If he fails at an attempt to use a lorethieving ability, it still counts against his daily limit. [color=darkorchid][b][i]Find Weakness (Su)[/i]:[/b][/color] A lorethief of 1st level can use his intricate knowledge of to find ennemies’ weaknesses and exploit them. He gains a bonus equal to his class level on Knowledge checks used to find a subject’s special powers or vulnerabilities and to identify monsters, which he can use even if untrained. If he succeeds on the check, he might learn valuable information as per the skill, and gains an insight bonus of +2 to attack and damage rolls and +1 to spell DCs against this type of opponent for 3 rounds. He can extend half the insight bonus to his allies by communicating his findings as a free action, using speech or appropriate magic, such as telepathy. At 5th level, and every three lorethief levels thereafter, the bonus on attack and damage rolls increases by 1 (+3 at 5th, +4 at 8th, +5 at 11th, +6 at 14th, +7 at 17th, and +8 at 20th), while the bonus on spell DCs increases by 1 every six levels, starting at level 8 (+2 at 8th, +3 at 14th, and +4 at 20th). [color=lightblue][b]Bonus Feat:[/b][/color] At 4th level and every four levels thereafter (8th, 12th, 16th and 20th level), a lorethief gains a bonus feat. He may take any skilled-based feat, as long as one involved skill is a class skill. He may also take appraise magic value [Adv], brew potion, craft wondrous item, dash [War], dodge, eschew materials, extra spell [Arc], forge ring, improved diversion [Adv], inside connection [RoD], insightful [Arc], obscure lore [Adv], open minded [Adv], quick reconnoiter [Adv], scribe scroll, urban stealth [RoD] and urban tracking [RoD] if he meets the prerequisites.[/size] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Lorethief core class - An acquirer of obscure knowledge (revised again)
Top