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The Lost Art of Dungeon-Crawling
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<blockquote data-quote="Helldritch" data-source="post: 8245938" data-attributes="member: 6855114"><p>Verisimilitude is easy to maintain. I consider old dungeons remnants of an ancient magical empires. Through the ages, many tried to take the dungeon for their own purposes. Some succeeded briefly, others failed and died. Some adventurers died alone in a forgotten room, thus the lone treasure you might sometimes find. Sometimes, these poor souls had time to write a dying message such as:" They got me. But they won't get Wanda, I made sure she could escape. May the gods help her on her way up. Why did we come to this accursed place. No staff of the magi I worth our live. Curse Davingoth for bringing us to this undead infested place..." </p><p></p><p>And if the players have not met undead yet, you create expectations and even fear. The point is, dungeon crawling is as exciting and logical as you it to be. And in a world where stone can be shaped magically and walls of stone can be created out of nowhere, the cost for creating a dungeon is not as prohibitive as one might think. Mud to stone can also be of use. Earth elementals can dig very fast and charmed purple worms and umber hulks can also be used to create tunnels very fast. Then, have a priest or druid shape the stone as you wish... So nope the construction of dungeon in a world of magic is not that of an hassle.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8245938, member: 6855114"] Verisimilitude is easy to maintain. I consider old dungeons remnants of an ancient magical empires. Through the ages, many tried to take the dungeon for their own purposes. Some succeeded briefly, others failed and died. Some adventurers died alone in a forgotten room, thus the lone treasure you might sometimes find. Sometimes, these poor souls had time to write a dying message such as:" They got me. But they won't get Wanda, I made sure she could escape. May the gods help her on her way up. Why did we come to this accursed place. No staff of the magi I worth our live. Curse Davingoth for bringing us to this undead infested place..." And if the players have not met undead yet, you create expectations and even fear. The point is, dungeon crawling is as exciting and logical as you it to be. And in a world where stone can be shaped magically and walls of stone can be created out of nowhere, the cost for creating a dungeon is not as prohibitive as one might think. Mud to stone can also be of use. Earth elementals can dig very fast and charmed purple worms and umber hulks can also be used to create tunnels very fast. Then, have a priest or druid shape the stone as you wish... So nope the construction of dungeon in a world of magic is not that of an hassle. [/QUOTE]
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